Arma 3
NIArms ACR-E Rifles
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Mis à jour le : 18 déc. 2024 à 0h06

1.56
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Changed
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Materials
- Removed use of FresnelGlass as lighting fresnel value.

Mis à jour le : 7 mars 2024 à 3h59

1.55
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- Case-change to several bones in animation/gesture model.cfg
- Materials/RVMATs (global)
-- Replaced SMDI format textures with SM format where applicable

Mis à jour le : 25 mai 2023 à 22h57

Reupload with the correct bisign. Not sure how that happened.

Mis à jour le : 25 mai 2023 à 1h17

1.5
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- Re-integrated closure noises to gunshots
- Included PMAG and STANG-HD variants of all 6.8x43mm magazine loadings.
- added magazineReloadSwitchPhase to GL variants - GL round proxies should now correctly reflect unloading previous shell and replacing with new.

Mis à jour le : 6 nov. 2022 à 20h11

1.4 Re-issue- Resigned on new Key

Mis à jour le : 3 sept. 2021 à 2h24

1.4
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- Implemented GripsSwitch functionality - All weapons accept and function with respective Gripswitch Functionality
- Implemented ACE Advanced Ballistics ACE_railHeightAboveBore
- Added Rail Covers
- Implemented New Gunshot soundshaders (Credit:LordJarhead)
- ACR ContextProne changed to use NIA_handsWeapon_context_Toadie (reduces Context prone clipping)
- Unified and Standardised all mass values (Weight divided by the mass coef equals ACE-approved kilograms)
- IconOverlays in the Gear menu Disabled on all weapons.
- Changed the Supply Crate to a labelled NIArms Branded Variant

Mis à jour le : 3 mai 2019 à 1h18

1.31
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HOTFIX - 5.56 ACRs no longer Take 6.8 magazines (Magazinewell inheritence issue)
HOTFIX - 5.56 ACRs recoil reduced

Mis à jour le : 2 mai 2019 à 7h47

1.3
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- Implemented XML Stringtables
- Japanese Language String Translation (Credit: ClassicArma)
- Implemented MagzineWells, Compatible with JAM
- Added GL Variants in 5.56 and 6.8
- Implemented RHS Grip support to ACRs
- Implemented Magazine Proxies

Mis à jour le : 10 janv. 2018 à 19h58

1.2
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- hlc_30rnd_68x43_OTM corrected pretty much everywhere to reflect that this round is not in fact Open-Tipped Match bullets.
- Soundshader Volume Relevelling
- New Sounds by Navaro
- Weapon inventory icons now use New system
- All magazines displaynames reformatted
- Weapons use new Muzzleflashes.

Mis à jour le : 26 juil. 2017 à 21h39

1.1
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- Support to magswitch function on all 5.56mm ACRs.
- Soundshader/Soundset changes:
+ Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face)
+ Midrange Gunshots tweaked
+ Tail volumes improved
+ Minor sound volume tweaks across the board
- General AI Behaviour improvements.