Sid Meier's Civilization VI

Sid Meier's Civilization VI

Europa
Showing 1-10 of 16 entries
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Update: 1 Feb, 2020 @ 1:19am

v3.09

Fixed invisible knight unit.
Added Mountain, Desert, River, Lake, Sea & Ocean names for GS.

Update: 3 Mar, 2019 @ 7:59pm

v3.08

Resolved issue of having GS enabled, but not R&F DLC.

Update: 15 Feb, 2019 @ 10:09pm

v3.07 Gathering Storm Update

Update: 11 Feb, 2018 @ 10:03am

v3.06 Rise & Fall Enabled Update

Update: 9 Feb, 2018 @ 5:18pm

v3.05 Rise & Fall Patch Update

Not compatible with the Rise & Fall DLC

Update: 20 Oct, 2017 @ 12:39pm

v3.04

Update for Fall 2017 patch
Upped horse-archer combat strength

Update: 19 Sep, 2017 @ 7:40am

v3.03

Updated units files, fixed some naval units not getting Venetian Arsenel bonus. Tweaked chariot archer.

Added random mediteranean map support.

Update: 12 Apr, 2017 @ 8:40am

v3.02 Moved true start locations to Vienna to avoid conflict with Germany. Europe is a busy place.

Update: 29 Mar, 2017 @ 6:06pm

v3.01

Added Yet (not) Another Maps Pack True Start Locations

Update: 29 Mar, 2017 @ 1:11pm

v3.00

This is a major update & wont be save game compatible. Major rework of the file system with what I have learnt over the last months. Should be much faster to load now, & cleaner, hopefully less conflicts with other mods.

I have also added in over 50 unique units to pad out the building tree. Some are currently just place holders, particulary in the late game, where I still cant crack open the infantry to make them European looking, but I am getting close... expect updates in this area.

I have also added True Start Location support for those YNAEMaps. Unfortunately that mod does not work for me so I would appreciate some feed back on how close I got. You should be starting in the location of Berlin ... Central Germany.

I have fleshed out the AI component of this mod, so you should have a tougher Hitler to fight now.

General clean up of text in the units, diplomacy & civilopedia screens.