XCOM 2
Legacy Tactical X4
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Aggiornamento: 6 mag 2017, 6:13

Changed trigger explosives to break individual concealment because squad concealment breaks a buggy.

Aggiornamento: 12 mar 2017, 11:18

Increased C4 and X4 radius by 1.

Aggiornamento: 12 mar 2017, 8:41

Add C4 to starting inventory if not present.

Aggiornamento: 9 mar 2017, 9:52

Many thanks to Bebop for the russian translation.

Aggiornamento: 9 mar 2017, 9:48

Dont show explode ability in UI.

Aggiornamento: 1 mar 2017, 15:03

Aggiornamento: 1 mar 2017, 14:23

Added E4 and dedicated models for all tiers. Also some bugfixes.

Aggiornamento: 25 feb 2017, 9:57

Added damage falloff config.
Plant and trigger C4/X4 should no longer set pods in yellow alert.

Aggiornamento: 23 feb 2017, 9:06

Update: Planting 1 ap and not end turn and trigger stays free action but breaks squad concealment.
New ini variables:
PLANT_ACTION_POINT_COST = 1
TRIGGER_ACTION_POINT_COST = 0
bBreakSquadConcealment = true
bBreakIndividualConcealment = false

Aggiornamento: 23 feb 2017, 0:14

Hotfix C4/X4 should be buildable in non LW2 now.