FortressCraft Evolved

FortressCraft Evolved

Power Management
Showing 11-20 of 60 entries
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Update: 20 Jan, 2019 @ 2:21pm

- Fix exception getting popup text on power monitor from a network client when the power state hasn't been sent to the client yet.
- Fixes for sending network updates to clients.
- Fix to for player to be in fully connected state before queuing data from server to client.

Update: 9 Jan, 2019 @ 5:11pm

- Fix sending of display unit Scale setting float point value between clients and servers with different globlization settings.
- Fix display units allowing interaction by clients without permissions.

Update: 19 Dec, 2018 @ 5:43pm

Fix for missing update of flags for player location and direction against machine in determining if certain visual updates occur.

Update: 11 Dec, 2018 @ 6:34pm

- Fix LPT/Conduit lens upgrade/removal not working on dedicated server clients.
- Fix Conduit mode change not working correctly from dedicated server clients.

Update: 10 Nov, 2018 @ 12:52pm

Fix threat based triggers to use a current threat of zero when all overminds are destroyed.

Update: 4 Nov, 2018 @ 8:40am

- Attempt to change Power Storage Monitor base object with one that doesn't sometimes get an obnoxious glow.
- Additional minor label/alignment fixes.

Update: 3 Nov, 2018 @ 4:02pm

- Additional minor label/alignment fixes.

Update: 3 Nov, 2018 @ 12:57pm

- Fix incorrect UI popup list selection bar appearance when the list is scrolled down.
- Add power group summary list tab with sort.
- Add managed entity sort options for current and maximum PPS.

Update: 28 Oct, 2018 @ 6:07am

- Fix power increase trigger from lower default power percent not working.

Update: 26 Oct, 2018 @ 2:10pm

- Add filtering to managed entities tab.
- Managed entities list now show power group names.
- Filter and sort selections are now retained across world exit/reload.