Arma 3
Battle for Staszow v1.6
Showing 1-9 of 9 entries
Update: 11 Mar, 2019 @ 6:15am

v1.6
===
- Fixed GUI map error that would pop up as soon as you went to the map.
- Adjusted spawn distance of Construction vehicle as they were to close to the HQ building.
- Added the name of the mission to the description so you will see the mission name on start. - Changed all Strategic point markers to flags so you can better see them.

Update: 10 Feb, 2019 @ 2:07pm

v1.5
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- Fixed the Ragnarok logo as it was not appearing at the start of the mission.
- Fixed Ragnarok music was not being heard, now starts when logo appears.
- Fixed position of officer on the right at the beginning of mission as he was on the patio looking in.

Update: 3 Feb, 2019 @ 9:26am

v1.4
===
- Fixed - Mg Statics for both Germans, and Soviets bases were underground, now raised.
- adjusted positions of all strategic points as most were clipping with trees, bushes, or poles.
- Changed the strategic point markers to red to make them better readable on the map.
- Adjusted German base positioning so static mg wasn't clipping in bushes.

Update: 20 Jan, 2019 @ 9:19am

v1.3
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- Removed a module in the editor that didn't exist for IF under modules
- Changed the ambient sound in one of the triggers at the intro of the mission as there was a missing sound error popping up when you had your logs on

Update: 17 Jun, 2018 @ 4:43am

v1.2
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- Fixed mouse camera movement as it was to fast.
- changed marker colors to black so they are more readable.
- adjusted locations of objectives for strategic purposes.

Update: 26 Feb, 2017 @ 2:51am

v1.1
===
Fixed - Russian Headquarters was partially floating and not correctly placed.

Update: 19 Feb, 2017 @ 4:37am

Update: 19 Feb, 2017 @ 4:35am

Update: 19 Feb, 2017 @ 4:13am

Release v1.0