Space Engineers

Space Engineers

Wico Gimbal Rotors
Ergebnisse 1–10 von 13
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Update: 7. Jul. 2019 um 15:58

Still had an explicit cast to IMyRemoteControl when it should be IMyShipController

Update: 6. Jul. 2019 um 15:13

Check ShipController for gravity; not just RemoteControl
Update for LCD text output API changes in SE
Tested on SE V1.191

Update: 4. Dez. 2017 um 7:08

3.1A changes for SE 1.185.200 (add RotorLock)

3.1B Set "unlimited" upper & Lower limit using SetValueFloat since setter doesn't allow max/min

Update: 17. Nov. 2017 um 20:29

* 2.9B remove turning on safetylock
*
* 3.1 SE 1.185 PB changes.

Update: 15. Apr. 2017 um 22:46

Added option for NOFOLLOW for rotors to allow for things like print heads.

The grid after the NOFOLLOW will NOT be considered 'local' for the script and so t will not look at those blocks.

Update: 27. Mrz. 2017 um 19:56

Update: 19. Mrz. 2017 um 14:31

2.7
Add maxvelocity setting
GimbalMaxVelocity=5

Default (no setting) is 3 (from Rhino ship)

use
GimbalMaxVelocity=-1

to set velocity to the rotor's maximum

Update: 19. Mrz. 2017 um 12:03

2.6
Allow turning auto dampener mode off.
Added 'in gravity' values
Added Gravity=true option

Updated grid and block code

Update: 25. Feb. 2017 um 19:59

Performance optimizaitons.

Only really noticable if no output LCD was present; it would keep looking for it each output call.

Update: 24. Feb. 2017 um 21:51

Where there is a player in control, but no player input, the gimbals will auto-rotate in preparation for stopping.

Also only if velocity > 1.0 m/s