RPG Maker MV

RPG Maker MV

Don't Die V1.9 (Demo)
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Update: 23 Sep, 2019 @ 9:54am

(0)---------------------------Added Stuff---------------------------(0)

- Added the "Dungeon Escape" item to the shop.
- Added text to when the player interacts with the bars on the first floor.
- Added text to when the player interacts with the broken mirror on the second floor.
- Added text to when the player interacts with barrels, crates, statues, skeletons, and Coffins.

(0)---------------------------Changed Stuff---------------------------(0)

- Changed Flora's starting ring to regen 15% mana instead of 5%.

(0)---------------------------Removed Stuff---------------------------(0)

- Removed all the save files.
- Removed the conversation between Talyor and Flora for the time being.

(0)---------------------------Experimental Stuff---------------------------(0)

- Removed the yes or no opition from all Keys and Treasure Chests.

(0)---------------------------Updated Stuff---------------------------(0)

- Updated all the Plugins.

Update: 22 Sep, 2019 @ 1:33pm

(0)---------------------------Added Stuff---------------------------(0)

- Added a sparkle effect to the Treasure Chests found throughout the dungeon.
- Added a ring to Mystic with a 5% regen for mana.
- Added a accessory named: Simple Pink Ribbon.
- Added a second slot for accessories.

Note: The Accessories listed below are for this new accessory slot only.

- Added a accessory that grants the wearer the ability to fight twice per turn.
- Added a accessory that grants the wearer the ability to regen 15% health and mana per turn.
- Added a accessory that grants the wearer the ability to have a 50% counter attack rate.
- Added a accessory that grants the wearer the ability to have a 50% critical attack rate.
- Added a accessory that grants the wearer the ability to have a 50% evasion rate.

(0)---------------------------Changed Stuff---------------------------(0)

- Changed Mystic's name to Flora.
- Changed 'Skills' to 'Battle Arts'.
- Changed 'Stance' to 'Combat Stance'.
- Changed 'Spells' used by Mystic to 'Divine Arts'.
- Changed 'Spells' used by Jamie to 'Elemental Arts'.
- Changed 'Spells' used by ??? to 'Dark Arts'.

Update: 26 Dec, 2018 @ 8:31am

(0)---------------------------Added Stuff---------------------------(0)

- Added 5 additional defense to all of Taylor's Shields
- Added two brief lines of dialogue that play during the Mini Boss Battle.
- Added a change to the knockout state. Fallen party members are now revived after battle.
- Added a 'Dungeon Escape' item to the game, so the player can quickly leave the dungeon, regardless of wherever they are.
- Added a Level of Darkness option, that can be adjusted on the fly.
- Added brief banter between the party members with a Gab window plugin.
- Added a brief tutorial about the fact Guarding recovers some HP and Mana.
- Added a brief tutorial about the use of the in-game Stance System.

(0)---------------------------Changed Stuff---------------------------(0)

- Changed the Attack Power of the Mini Boss to 50 from 40.
- Changed the name of the spell 'Divine Strike' to Divine Smite'.
- Changed the Attack Power of Imps and Poison Imps to 50 from 40.
- Changed the Defense stat of Imps and Poison Imps to 24 from 20.
- Changed the M.Attack Power of Rogue Mages to 15 from 20.
- Changed the amount of Health and Mana recovered from Guarding to 30%.
- Changed Jaime's starting Health from 450 to 600.
- Changed Blake's starting Health from 450 to 550.
- Changed Mystic's starting Health from 450 to 500.
- Changed Taylor's starting Health from 450 to 650.
- Change the enemy guild's name to 'Crimson Shadow'.
- Change the colour of the big treasure chests to blue and gold so they're more noticeable.
- Changed everyone's name and description on their starting headwear and clothes.

(0)---------------------------Fixed Stuff---------------------------(0)

- Fixed a mistake where 'Divine Smite' was targeting all enemies instead of just one.
- Fixed the small mistake of a dialogue box displaying the wrong name when talking with Rose, for the very first time.
- Fixed the spelling mistake 'Brozen Staff', it is now listed as 'Bronze Staff'.
- Fixed the spelling mistake 'reciving', it is now listed as 'receiving'.
- Fixed the spelling mistake 'Tresure', it is now listed as 'Treasure '.
- Fixed the spelling mistake 'thoses', it is now listed as 'those'.
- Fixed the spelling mistake 'plesant', it is now listed as 'pleasant'.
- Fixed the spelling mistake 'Posion Slash', it is now listed as 'Poison Slash'.
- Fixed the spelling mistake 'Heavn's Fury', it is now listed as 'Heaven's Fury'.
- Fixed the spelling mistake 'Medicince', it is now listed as 'Medicine'.
- Fixed the spelling mistake 'Heal Potion', it is now listed as 'Health Potion'.
- Fixed the spelling mistake 'Armour', it is now listed as 'Armor'.
- Move the transfer events up one tile, that leads into the Mini Boss Battle.
- Fixed both Physical Taunt and Magic Taunt. They now work.

(0)---------------------------Removed Stuff---------------------------(0)

- Removed the double Rogue Mage combos from the first floor.
- Removed the Refection ability from the Mini Boss.
- Removed the Refection ability from Imps, Poison Imps, and Rogue Mages.
- Removed the Defense Up spell from the Rogue Mage.


(0)---------------------------Experimental Stuff---------------------------(0)

- Changed the Encounter Rate of Mimics to 1 in 7 from 1 in 10.
- Merged the big Treasure Chest and the little Treasure Chest, now you get Gold and a Item.

(0)---------------------------Updated Stuff---------------------------(0)

- Update all the Plugins.

Update: 31 May, 2018 @ 10:08am

- Changed Health Potions to only restore 40% of Health.
- Changed Mana Potions to only restore 40% of Mana.
- Changed the amount of Gold enemies give after battle.
- Changed the amount of Exp enemies give after battle.
- Changed Mystic's appearince.
- Changed up the battles so there not all the same.
- Changed up the enemies stats so they're not so tough.
- Changed up the amount gold found inside various Treasure Chests spread throughout the dungeon.
- Changed the number of weapons and armor available to the player at the start.
- Removed Save Crystals from the game, it is not done from the in-game menu.
- Changed up the Main Menu screen once again.
- Changed up the In-Game Menu as well as the Window Skin.
- Changed the Battle Backdrop to refect more of the Dark Dungeon atmosphere.
- Changed the way Items are displayed upon pick up.
- Changed up the Posion State so it no longer lingers after a battle.
- Changed up the Tileset found inside the dungeon for greater atmosphere.
- Changed the layout of the 2nd Floor of the Dungeon.
- Added a new lighting plug-in for better atmostphere.
- Added a scrolling background for the new In-Game Menu.
- Added Helmets to game for more protection.
- Added small Red Treasure Chests to the game, they only contain Items.
- Added the Stun State to the game finally.
- Added two brand new skills to Mystic.

Update: 26 May, 2017 @ 12:53pm

- Just a quick patch to make Mystical's sprite consistant with her new sprite.

Update: 26 May, 2017 @ 12:26pm

- Changed the currency from Silver to Gold.
- Changed the stats on all enemies, including the Mini-Boss and Mimics.
- Changed the Class Names to ones people are more firmillar with, like: Spellblade, Mage, Thief, and Warrior.
- Changed all the armor requirements, now everyone can wear all available armor.
- Added a fully-functing town which replaced the Shopping Area that was inside the dungeon.
- Added better information to skills and items.
- Added blood to the game, to bring it in line with my other games.
- Added the skill named "Sweep" to Taylor (Warrior Class).
- Reworked the entire party's statline.
- Second floor treasure chests now contain 300 gold instead of 500.
- First floor treasure chests now contain 200 gold instead of 500.
- Lowered the prices on weapons, armor, and shields by 100 gold.
- Lowered items and acessories cost to just 25 gold each.
- Lowered the damage done by "Darkness" and "Dawn of Darkness".
- Removed the Level and Tier from items, weapons, armor, and acessories.
- Removed the starting acessories from the party, due to the stat changes.
- Removed all the party's starting gear from the shops.
- Removed all but the tier one acessories.
- Removed the horribly done sidequests.
- Removed "Heal III" and "Heal all III" from the Mini-Boss.
- Removed the "Attack Up" skill from the Rogue Mage.
- Removed the following skills: Darkness Falls, Fireball II&III, Firestorm II&III, Heall II&III, Heal All II&III, Restore, Restore All, for balance sake.
- Removed the following items: Health Potion II&III, Mana Potion II&III, Goddess Tear I&II.
- Weapon Shop, Armor Shop, and Acessory Shop will now all be under the same roof.
- Added basic Action Sequencing to phyiscal based skills.
- Added three new skills to the warrior class.
- Mimics No lower give gold, but do give 1 Heal Potion, 1 Mana Potion, and 10 exp. They also now have a 1 out of 10 encounter rate instead a 50-50 encounter rate.

Update: 21 Mar, 2017 @ 10:30am

- Experimental, removed the level requirement from all weapons and armor.
- Experimental, removed the ability to fall to your death from the game.
- Experimental, items used in battle no longer use up a Party Member's turn, except for fire bombs and smoke bombs.
- Added a side quest to all the merchants, that reward you with 500 Silver each.
- Fixed a few spelling mistakes that were discovered here and there.
- Fixed a bug where Taylor wouldn't appear after a certain cut scene.
- Changed the way the Revival Powder works, it now restores full HP upon revival.
- Slightly Changed up the game's titlescreen.
- Reduced the number of enemies you can face in a single battle to just four.
- Removed the 'Poison Slash' ability from the regular imp.
- Added a new enemy Poison Imp with currently only two skills 'Slash' and 'Poison Slash'.
- Slightly changed up how much mp and hp tier 1 and tier 3 items restore.
- Gave all the knifes different names.

Update: 15 Feb, 2017 @ 11:18am

- Added some text to the party members when in the area with the shops.
- Readded the 'Attack Up' ability to the Rogue Mage.
- Lowered the cost on all items, except for items that effect the entire party, they're prices went up.
- Gave Blake two new skills that should help against more than one enemy.
- Gave Mystical two new skills at level five that can remove 'blind' from one or all party members.
- Rebalanced all combat encounters.
- Fixed the few known grammer errors.
- Changed what each merchant says to you, now they don't all say the same thing.
- Gave Jamie the level one m.attack boost acessory.
- Gave Blake the level one attack boost acessory.
- Gave Mystical the level one defence boost acessory.
- Gave Taylor the level one health boost acessory.
- Gave Taylor the level one shield to boost his defense.
- Adjusted the amout of exp and silver you get from each fight, so if you fought the three main battles on the 1st and 2nd floor you'll be level six by the time you reach the steps leading too the mini boss battle.

Update: 14 Feb, 2017 @ 11:10am

Just removed all my save files from the game.

Update: 14 Feb, 2017 @ 11:09am

- Added just a little more grit to the dungeon.
- Added levels to the name of each acessories.
- Added Fire Bombs and Smoke Bombs to the Item Merchant.
- Removed the Heal ability from the Rogue Mage.
- Removed all buff abilities from the Rogue Mage.
- Removed all the negtive effects from all acessories.
- Removed the whole durability thing from the game.
- Lowered the Mimic encouter rate from 1 out of 2 to 1 out of 3.
- Changed the layout of the shops, the amor and weapon merchants are now the first ones the player will see.
- Changed the monster ai to be more aggressive when roaming.
- Fixed the problem where hitting 'Esc' when interacting with a merchant wouldn't exit out of their menu, instead it would trigger the talk opiton.
- Fixed a rare problem where roaming monsters would wander over holes in the floor.