Killing Floor 2

Killing Floor 2

KF-ICC
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Update: 7 Feb, 2017 @ 8:53pm

2017/02/28 Update note :

1. Use KPPawnBlockVolume instead of health modifier. It may also make the map ranked again.

I originally try to use DynamicPhysicsVolume damage area instead of health modifier.
The dark room can deal continual damage to players , instead of instant kill player.

However it killed the zeds too, there's no option to make it doesn't affect on zeds.
I will make the damage zone back if Tripwire add that option.


2. Removed all KFPathNode in the Sindragosa Room, prevent Anti-stuck system respawn a siren to these nodes. Cause siren endlessly screaming here.

3. Fix some stairs' collision bug. (Some stairs need to jump in)

4. Reduced Kill Z , player will recieve instant fall death to a higher place of the deep pit.

Update: 7 Feb, 2017 @ 8:15pm

Update: 7 Feb, 2017 @ 7:38pm

Update: 7 Feb, 2017 @ 6:31pm

Update: 6 Feb, 2017 @ 9:53am

Update: 6 Feb, 2017 @ 9:02am