Killing Floor 2
KF-ICC
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Обновление: 7 фев. 2017 г. в 20:53

2017/02/28 Update note :

1. Use KPPawnBlockVolume instead of health modifier. It may also make the map ranked again.

I originally try to use DynamicPhysicsVolume damage area instead of health modifier.
The dark room can deal continual damage to players , instead of instant kill player.

However it killed the zeds too, there's no option to make it doesn't affect on zeds.
I will make the damage zone back if Tripwire add that option.


2. Removed all KFPathNode in the Sindragosa Room, prevent Anti-stuck system respawn a siren to these nodes. Cause siren endlessly screaming here.

3. Fix some stairs' collision bug. (Some stairs need to jump in)

4. Reduced Kill Z , player will recieve instant fall death to a higher place of the deep pit.

Обновление: 7 фев. 2017 г. в 20:15

Обновление: 7 фев. 2017 г. в 19:38

Обновление: 7 фев. 2017 г. в 18:31

Обновление: 6 фев. 2017 г. в 9:53

Обновление: 6 фев. 2017 г. в 9:02