Tabletop Simulator

Tabletop Simulator

Mage Knight: Base Game (Scripted)
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Update: 10 Feb, 2018 @ 12:13pm

Update: 2 Feb, 2017 @ 2:56pm

Update: 2 Feb, 2017 @ 12:56pm

Update: 1 Feb, 2017 @ 2:51pm

Two new scripts added:

- Press the 'C' button on your playmat to spawn six color-coded counters, which can be useful to calculate the points you're obtaining in your turn. For example, use the red counter to track your attack, fire attack or fire block points; use the white one to track ranged/siege attack or influence, etc. You can unlock and move your counters freely; press the button again to delete them.

- Press the 'H' button to create a hidden zone in your play area, useful for planning your next turn without giving away info to the other players. Press again to remove the hidden zone.

Please note that if you save and reload the game while any of the above objects is on the table, you will have to manually delete them.

Update: 25 Jan, 2017 @ 12:22pm

Update: 24 Jan, 2017 @ 1:58pm

Update: 23 Jan, 2017 @ 1:39pm

The content of dummy players' bags has been aligned to base game, where possible.
Reference cards also aligned to base game and rearranged to make them hopefully easier to browse.
Three predefined cameras added for: 1) Map, 2) Fame Track, 3) Offer.

Update: 18 Jan, 2017 @ 1:23pm

Fixed an issue with some cards having poor quality

Update: 17 Jan, 2017 @ 2:50pm