RimWorld

RimWorld

Halo - Weapons
Viser 21–30 av 55 bidrag
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Oppdatering: 29. mai 2018 @ 20.15

New Weapons
+ (UNSC) Heavy Machine Gun
+ (UNSC) Grenade Launcher

Oppdatering: 29. mai 2018 @ 3.38

Hot-Fix
Hot-fixed research requirements and weapon bases

Oppdatering: 29. mai 2018 @ 3.26

New Weapons
+ (UNSC) SMG
+ Needle Rifle

Oppdatering: 28. mai 2018 @ 2.49

Balance
Lots of balance changes/fixes. Many weapons were under-powered or over-powered.

Oppdatering: 26. mai 2018 @ 1.28

Crafting & Research
+ Made most Halo weapons craftable
+ All Halo weapons require research to make
+ Most alien Halo weapons are unlocked once "Charged Shot" is researched

New Weapons
+ Added plasma grenade

Misc
Labels for weapons have been standardized, instead of having the first letter of each word in the title capitalized

Oppdatering: 29. apr. 2018 @ 2.05

Preview Image Update

Oppdatering: 22. mars 2018 @ 22.53

Bug - Stockpiles
- Energy Sword is now under the correct category for stockpiles

Other
- All Halo weapons have had their tech levels changed from industrial to spacer.

Oppdatering: 21. feb. 2018 @ 1.54

Promethean Weapon Functionality
+ Promethean weapons now disintigrate pawns they kill
- DO NOT USE PROMETHEAN WEAPONS FOR HUNTING. YOU WILL STARVE.
- Humanlike pawns will drop any weapons they are carrying before they are disintigrated. Clothes are lost.
- Promethean weapons do not disintigrate corpses. You can't cheese them instead of cremating/burying dead.

New Bugs!
+ Promethean Cannon doesn't disintigrate targets for some reason. I don't know why, and it's really annoying. I'll figure it out eventually. Probably.

Oppdatering: 20. feb. 2018 @ 1.21

Supercombustion XML
+ Fixed the .dll to allow supercombustion detail editing in the hediffDef XML

Oppdatering: 19. feb. 2018 @ 14.58

Compatability Fix
+ Fixed an issue that was preventing EDB PrepareCarefully from working properly.
- This issue was caused by the hediffGiver I created to allow for explosions at the pawn's position.
- Super combustion should now also work on Mechanoids, though I'm not completely sure because I haven't tested it.