Leadwerks Game Launcher

Leadwerks Game Launcher

Pig's Adventure DodgeBall
Showing 1-10 of 10 entries
Update: 15 Jan, 2017 @ 10:35am

Rev A:
Incorporated "Key K" as a status key which shows:
> Throwing Force
> Ball Count
> Boxes Remaining
Rev B:
Fixed non-working collisions. Changed all cardboard boxes from "prop" to "scene".
Rev C:
> Changed starting ball count from 50 to 35.
> Remixed soundloop.
Rev D:
> Randomized start position for cardboard castle.
> Added skybox.
Rev E:
Fixed non-working collisions. Changed parent cardboard box from "prop" to "scene".
Rev F:
> Changed cardboard castle from static to dynamic. Castle now moves from side-to-side.
> Changed starting ball count from 35 to 30.

Update: 15 Jan, 2017 @ 9:13am

Rev A:
Incorporated "Key K" as a status key which shows:
> Throwing Force
> Ball Count
> Boxes Remaining
Rev B:
Fixed non-working collisions. Changed all cardboard boxes from "prop" to "scene".
Rev C:
> Changed starting ball count from 50 to 35.
> Remixed soundloop.
Rev D:
> Randomized start position for cardboard castle.
> Added skybox.
Rev E:
Fixed non-working collisions. Changed parent cardboard box from "prop" to "scene".

Update: 15 Jan, 2017 @ 9:09am

Update: 15 Jan, 2017 @ 8:51am

Rev A:
Incorporated "Key K" as a status key which shows:
> Throwing Force
> Ball Count
> Boxes Remaining
Rev B:
Fixed non-working collisions. Changed all cardboard boxes from "prop" to "scene".
Rev C:
> Changed starting ball count from 50 to 35.
> Remixed soundloop.
Rev D:
> Randomized start position for cardboard castle.
> Added skybox.

Update: 14 Jan, 2017 @ 10:03pm

Rev A:
Incorporated "Key K" as a status key which shows:
> Throwing Force
> Ball Count
> Boxes Remaining
Rev B:
Fixed non-working collisions. Changed all cardboard boxes from "prop" to "scene".
Rev C:
> Changed starting ball count from 50 to 35.
> Remixed soundloop.

Update: 8 Jan, 2017 @ 4:47am

Update: 8 Jan, 2017 @ 4:43am

Update: 8 Jan, 2017 @ 12:56am

Rev A:
Incorporated "Key K" as a status key which shows:
> Throwing Force
> Ball Count
> Boxes Remaining
Rev B:
Fixed non-working collisions. Changed all cardboard boxes from "prop" to "scene".

Update: 8 Jan, 2017 @ 12:36am

Rev A:
Incorporated "Key K" as a status key which shows:
> Throwing Force
> Ball Count
> Boxes Remaining

Update: 7 Jan, 2017 @ 1:20pm

Basic Release