Company of Heroes 2

Company of Heroes 2

Commanders from the Past (UI+)
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Update: 7 Sep @ 10:18am

UI Bug Fixes:
-Fixed UKF Firefly Tulip ability text overlapping with the ability cost

Update: 7 Sep @ 6:52am

UI:
-Text improvements for a few abilities

UI Bug Fixes:
-OKW Panzer IV now uses the newer vanilla game unit symbol

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US Forces:

Armor M10 Wolverine
-Removed veterancy 1 requirement for Flanking Speed ability
-Added veterancy 1 ability: HVAP M93 Shells ability (For 20s: +40% penetration, +30% accuracy)

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British Forces:

Commando Radio Silence
-Duration from 55s to 60s

Commando Decoy Artillery Barrage
-Cost from 0 to 10 munitions
-Recharge from 40s to 30s

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Soviet:

Breakthrough Assault Vehicle Crew Training
-Veterancy gain bonus from +20% to +15%

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Bug Fixes:
-Removed unintended shared veterancy on commander-specific USF vehicles (M26 Pershing, M4 Sherman Calliope, M7B1 Priest)
-Fixed UKF Infantry Sections gaining a 0.89 received accuracy bonus in cover instead of the correct 0.938

Update: 5 Sep @ 2:23pm

UI:
-Changes to the informative abilities that are present before choosing a commander
UI+: Icon changed to something less misleading
Both: Their descriptions have been made more concise

UI Bug Fixes:
-Fixed WM Artillery Officer passive Supervise Sector UI ability not mentioning its ability recharge bonus

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Wehrmacht:

Defensive Artillery Officer
-Replaced veterancy 2 +40% accuracy and -25% weapon cooldown with -20% received accuracy

Update: 4 Sep @ 4:08pm

Too long for Steam to display, for the few people that actually read these:

https://pastebin.com/ASJ6Mere

Update: 26 Aug @ 5:03am

UI:
Added more useful text to the following vanilla game abilities:
-SOV T-70: Recon Mode
-SOV SU-85: Focused Sight
-SOV SU-85 and ZiS-3 76mm AT Gun: Tracking
-SOV M3 and M5 Half-track: Overdrive
-SOV T-34: Ramming Maneuver
-SOV Combat Engineer: Demolition Charge
-WM SdKfz 222 Scout Car: Infantry Awareness
-WM Pak 40 7.5cm AT Gun: Target Weakpoint
-WM StuG III Ausf. G: HEAT Shell
-WM Sturmpanzer IV: Bunker Busting Barrage
-OKW King Tiger: Spearhead
-OKW Puma: Aimed Shot
-OKW Luchs: Suppressing Fire
-OKW Obersoldaten: Suppressing Fire/Booby Trap Point
-UKF Tanks: Emergency War Speed
-UKF Comet: Crew Grenade/Smoke Shell/White Phosphorous Shell
-UKF Sherman Firefly: Tulip Rocket Strike
-UKF Cromwell: Smoke Shell/Hunt
-UKF AEC Armored Car: Target Tread
-UKF Universal Carrier: Crew Repair/Improved Crew Repair/Suppressing Fire
-UKF 6-pounder AT Gun: Rapid Maneuver
-USF 75mm Sherman: Main Gun Load Ammo Type/Smoke Screen
-USF Stuart: Shell Shock/Crippling Shot
-USF 57mm AT Gun: Armor Piercing Rounds/Take Aim
-USF Vehicle Crew: Repair Critical
Many other texts across all factions were updated with more useful text, including but not limited to:
-Most timed abilities now show their total duration in the portrait UI indicator
-Buildable USF infantry/vehicles, UKF infantry/vehicles and OKW infantry received more concise briefing texts
-Added UI ability to all HQ buildings mentioning the build time of each available unit
-Mines of all factions

UI Bug Fixes:
-Fixed vanilla game USF Stuart Crippling Shot temporary engine damage UI indicator on affected vehicles having no text
-Fixed some vanilla game text referencing things that no longer exist in the current game version
-Fixed Incendiary Armor Piercing ability on HMG34 and HMG42 teams missing their UI indicator/animator
-Fixed OKW Luchs veterancy rank 2 text:
Accuracy bonus now shows +20% instead of +10%
Moving accuracy +10% corrected to moving accuracy penalty reduced from -70% to -50%
Removed +25% more shots fired per reload cycle as such bonus doesn't seem to exist

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Wehrmacht:

Defensive Fortify the Perimeter:
-Resource Cache health bonus from +100% to +150%

Defensive Fortify the Perimeter: Bunker Improvements
-Free Bunker Command Post now requires Battle Phase 1
-Now automatically applied after reaching Battle Phase 1 and no longer locks out MG42 upgrade

Defensive Reinforced Bunker: Repair Station Pioneers
-Search radius from 30 to 40

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US Forces:

Infantry Rapid Reponse
-Removed: Riflemen +25% reinforce speed and +25% veterancy gain
-Added: Grants XP equal to the first veterancy level to Rear Echelon, Riflemen and Officers, reduces their veterancy gain rate by 15%

Infantry Off-Map Combat Group
-Cost from 800 to 900 manpower

Infantry M7B1 Priest:
-Acceleration from 1.6 to 0.8
-Deceleration from 3.1 to 5
-Speed from 5.2 to 4

Airborne Paratroopers: Satchel Charge
-Detonation delay set to be the same as other Satchel Charges: From 5 to 3.3 seconds

Airborne Supply Drop
-Cost from 0 to 100 manpower
-Removed 100 manpower lost over 3 minutes

Armor Elite Vehicle Crews
-Now makes the Improvised Armor global upgrade available at Battalion CP.
(Global upgrade which affects all future M4A3 Shermans: +100 frontal armor, +40 maximum health, -22.5% acceleration, -18.75% maximum speed)

Armor Fast Deployment
-Dialed back deployment speed bonus from +75% to +50%

Armor Field Repairs
-Added: Passively grants Rear Echelon +0.5 HP/s repair rate per squad member

Armor M4 Sherman Calliope
-Speed from 4.8 to 4
-Deceleration from 3.1 to 4

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Oberkommando West:

Scorched Earth Sabotage Squad
-Added +15% movement speed while out of combat

Scorched Earth Sabotage Squad: Concealing Smoke
-Replaced with a toggle Camouflage ability that is similar to the WM Stormtrooper variant

Scorched Earth Sabotage Squad: Abilities
-Added upgrade to switch between standard Demolition Charges and Incendiary Bombs
-Added Model 24 Smoke Grenade ability
(Free to use, base recharge of 150 seconds)

Scorched Earth Sabotage Squad: Panzerschreck
-Toggle ability now replaces the Model 24 Smoke Grenade ability instead of Anti-Building Incendiary Device
-Panzerschreck ready aim time penalty from +100% to +200%
-Now requires the passive Scorched Earth commander ability (6 command points)

Scorched Earth Sabotage Squad: Flamethrower
-Can now choose to upgrade with a more powerful, but less reponsive Flammenwerfer 35 flamethrower
Flames deal damage over time, +5 range, +200% burst duration, +100% cooldown, +700% ready aim time
Firing the flamethrower inside open-topped half-tracks requires the vehicle to stand still
-Requires the passive Scorched Earth commander ability (6 command points)

Scorched Earth Sabotage Squad: Incendiary Bomb
-Damage over time frequency from every 0.75 seconds to every 0.5 seconds

Scorched Earth Sabotage Squad: Baled Anti-Building Incendiary Device
-Recharge from 60 to 120 seconds
-Range from 10 to 12
-Initial impact penetration from 2.5 to 500
-Initial impact damage against vehicles from 40 to 80
Added Temporary criticals on vehicle hit:
-For 10s: Disables weapons, -100% sight radius, -75% speed
-For 5s: -75% maximum speed, -75% rotation speed

Scorched Earth: Booby Trap ability on Sturmpioneers
-No longer automatically replaces Medical Supplies
-Added free squad upgrade which replaces the Medical Supplies ability with Booby Trap

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British Forces:

Artillery Sexton SPG:
-Acceleration from 1.6 to 0.8
-Deceleration from 3.1 to 5
-Speed from 5.2 to 4

Commander Commandos
-Field Defenses construction multiplier from 3 to 2

Commander PIAT Commandos Squad
-HEAT Grenade recharge from 30 to 60 seconds
-Repair rate from 1.6 HP/s per soldier to 1.2 HP/s

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Soviet:

Propaganda War Shock Troops
Adjustments to their spammable smoke grenade which promotes poor play while No Retreat No Surrender is active
-Smoke Grenade and Fragmentation Grenade are now on separate cooldowns
-Smoke Grenade cost from 15 to 0 munitions
-Smoke Grenade recharge from 28 to 150 seconds
Veterancy 1:
-Now grants -40% fragmentation grenade recharge and -20% smoke grenade recharge
(Previously: -40% grenade recharge and -33% smoke grenade cost)

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Bug Fixes:
-Fixed SOV SU-76 having the outdated Tracking ability instead of Ambush
-Fixed UKF Universal Carrier missing its manual reload ability (requires Vickers K upgrade to use)
-Fixed OKW Kuebelwagen veterancy self-repair not removing criticals when reaching full health
-Fixed WM Bunker MG42 upgrade not locking out the Medic Station upgrade
-Fixed USF M4 Sherman top gunner costing 70 instead of 60 munitions
-Fixed USF vanilla game Elite Vehicle Crews commander ability modifiers and free Thompson SMGs not being disabled
-Fixed USF Vehicle Crews losing their increased experience gained from Armor Elite Vehicle Crews when decrewing
-Fixed USF Defensive Operations construction speed not applying to all Rear Echelon field defenses
-Fixed UKF vanilla game Improved Fortification commander ability emplacement bonuses not being disabled
-Fixed UKF Comet not being able to use its abilities on the move

Update: 19 Aug @ 5:58am

Small clean-up of UI files and minor fix to the Steam Workshop thumbnail image

Update: 18 Aug @ 12:49pm

Minor UI bug fix.

Update: 18 Aug @ 11:57am

UI:
-USF Paratrooper Survival Training UI ability is now displayed on recrewed team weapons
-Timed abilities of all HMGs were updated to show useful information

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Oberkommando West:

Scorched Earth Sabotage Squad
-Deployment cost from 360 to 340 manpower
-Reinforce cost from 40 to 35 manpower

Scorched Earth 250 Infantry Half-track
-Added +40 maximum health to veterancy 4

Scorched Earth 250 Mortar Half-track
-Moved veterancy 3 +40 maximum health to veterancy 4
-Moved veterancy 4 +25% weapon damage bonus to veterancy 3

Tank Destroyer Tiger Ace: Spearhead ability
-No longer grants moderate suppression to the hull machine gun

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British Forces:

Commando Vickers Heavy Machine Gun
-Veterancy 1 passive +15% sight and range garrison bonus replaced with the standard Take Aim ability

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Bug Fixes:
-SOV Assault Guards no longer receive an incorrect M9 Bazooka variant when picking it up from the ground
-USF Paratroopers no longer receive an incorrect M9 Bazooka variant when picking it up from the weapon rack
-USF Paratrooper received accuracy reduction while moving is now correctly applied on recrewed team weapons
-USF Paradropped M2HB Heavy Machine Gun can no longer capture territory points while in the air

Update: 16 Aug @ 3:30pm

Minor UI bug fix.

Update: 16 Aug @ 3:21pm

Bug Fixes:
-Fixed SOV Grenade Package upgrade not unlocking Conscript AT grenades