Stellaris

Stellaris

Mercenary Enclave
Viser 21–30 av 37 bidrag
< 1  2  3  4 >
Oppdatering: 21. apr. 2017 @ 13.43

Initial Upload

Oppdatering: 6. apr. 2017 @ 11.21

Initial Upload

Oppdatering: 6. apr. 2017 @ 8.00

Initial Upload

Oppdatering: 11. jan. 2017 @ 7.03

- Increased negative opinion modifiers for detected operations from 20-30 to 60-95.
- Don't pop up a window every time a mercenary station is destroyed.

Oppdatering: 7. jan. 2017 @ 8.55

- Added russian translation

Oppdatering: 1. jan. 2017 @ 13.18

- Forgot to remove a debug line

Oppdatering: 1. jan. 2017 @ 13.16

- Mercenary Operation fleets now provide a contact channel from their target to the Mercenary HQ, so targetted empires get a fair chance to become valued customers of the enclave

Oppdatering: 1. jan. 2017 @ 5.31

- Fixed contact on new game
- Enclave spawns in a system without colonizable planets now

Oppdatering: 30. des. 2016 @ 6.11

- Made AI rebellion valid target for liberate planets
- Removed spaceport raid as valid type for ai rebellion
- make sure we only give trust to countries if we have established communications with them
- all operations time out forcefully after 5 years, regardless of progress
- finally properly remove armies after liberation

Oppdatering: 23. des. 2016 @ 16.27

- Fixed merc fleets sometimes being hostile to their own enclave station on respawn
- Added a console event to force-reset any operations from the current country. Open the console while playing your empire and type 'event fmercdebug.1'. Because the addon is in beta, so this is for testing only.