Stellaris

Stellaris

Planetary Diversity
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Update: 9 Dec, 2017 @ 7:41pm

-I actually fixed the Terraforming this time. I hope.

Update: 8 Dec, 2017 @ 10:35am

-Fixed a Problem where the "Terraforming Candidate" wouldn't disappear.

Update: 7 Dec, 2017 @ 5:40pm

- Terraforming now removes negative modifiers.
- Terraforming now adds a small positive modifier, see description for details.
- Methane + Ammonia now have -100% habitability on Tomb + Irradiated and vice versa.
- You can terraform planets to it's the same type again.
- Tidally Locked spec layer was fixed (Thanks - Dwaine!)
- You can now terraform Irradiated and Tidally Locked planets to Machine Worlds.
- Frozen Planets now have a "Terraforming Candidate" event like Barren and Hothouse.

Update: 2 Nov, 2017 @ 5:30pm

-Forgot to update localizations with main update, they are now updated.

Update: 2 Nov, 2017 @ 5:07pm

- Reworked Planet classes, categories, and habitability. See the main page for more details.
- Reworked Planet resource generation. See the main page for more details.
- Worked on Tidally Locked planet-angle, and changed habitability. They are no longer ideal but always spawn with a modifier that gives them 50% habitability for all species.
- Ammonia and Methane now have -100% habitability on all other planet classes, and all classes now have -100% habitability on Ammonia and Methane. This should stop brute colonization when tech/traits bring species above 20%. I want them to feel separate, robots can still colonize.
- Re-did some planet Icons to reflect changes in categories.
- Hothouse now more likely to spawn.

Update: 2 Nov, 2017 @ 5:02pm

-Fixed Terraforming Cost irregularities.
-Fixed Code in deposits, specifically for Gaia, Ammonia, Methane, Irradiated, Nuked planets.

Update: 14 Oct, 2017 @ 12:01pm

-Boosted Tomb World habitability on all planets from 20 to 40.

Update: 13 Oct, 2017 @ 11:46am

-Fixed a bug where Tidally Locked moons were appearing. There should be no Tidally Locked moons.
-Changed Tidally Locked artwork a bit.
-Tidally Locked planets now have other plabnet modifiers.
-Tidally Locked now have tile blockers, with a high chance of quicksand basin and massive glacier.

Update: 13 Oct, 2017 @ 1:12am

Fixed a bug that wouldn't let planets traits be moddable.

Update: 11 Oct, 2017 @ 11:14am

-Adds Tidally Locked World. 100% habitability, adds 100% bonuses to power and food generation. They only spawn close to stars, and only as planets.
-Removed tidally locked modifier because I added the planet.
-Tweaked planet generation, should be very close to vanilla settings.
-Moved Ammonia + Methane to be father out in the solar system past normal habitable planets as they are colder.
-AI will no long randomly start at tomb world start.
-Changed Names of some planet classes to be more in line with Stellaris naming.