Stellaris

Stellaris

Planetary Diversity
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Opdatering: 29. okt. 2020 kl. 11:17

- Fixed Issue with Tidally Locked/Eyeball and Rogue start systems.

Opdatering: 29. okt. 2020 kl. 10:24

- As is tradition, I missed other language updates, it is fixed now.

Opdatering: 29. okt. 2020 kl. 10:11

- Updated to 2.8
- Added Eyeball World, a cold rare world.
- Updated Forest Art, I think it's better, old art also still there.
- Tweak rare spawn rates a bit.
- Fixed Rogue world Preference Effect
- Added a special event for random planets, just for fun.
- Species editor was updated to make room for future planets/plans
- Primitive's planets who bomb themselves to oblivion should now loose their special modifeirs
- Nerf to Rare World Bonuses, would love feedback on this as always if you think I've gone too far.
- Special Buildings should no disappear if planet is Terraformed on Rare Worlds
- Added Start systems for Rogue worlds and Tidally Locked/Eyeball Worlds.
- Reworked my uninhabitable a bit, should be more realistic and they have some new artwork, also added Ethane Oceans.

Opdatering: 9. okt. 2020 kl. 12:10

- Forgot to add other localization updates, while not translated, they will work now.

Opdatering: 9. okt. 2020 kl. 11:43

- Added Rogue world, a new frozen rare world
- All Rogue world starts will have their system turned into a black hole world, this will overwrite all starting systems with rogue worlds.
- Added 3 new uninhabitable planets; Cthonion, Hot Gas Giant and Cold Gas Giant
- Updated Chinese Localization
- Megaflora TOL can now, via decision, terraform barren worlds.
- Fixed issue with Ringworld starts on Exotic Worlds
- The new Mars artwork will now fire on games with RS
- Fixed an issue with the Engineered Environments decision firing after terraforming to a Gaia
- Cleaned up planet trait icons.
- Updated species mod window for further updates.

Opdatering: 15. sep. 2020 kl. 19:16

- Added the new Rare Dry world, Coral World!
- Added unique artwork for Mars, it changes to match the planet category (Wet/Dry/Cold/Barren)
- Tidally Locked Changed to a Rare Dry World
- Reworked Rare buildings a little more to be a little more useful all game, but not super strong at the front end
- Added the Flora Forge, a Bio-Forge version for my Megaflora TOL origin
- Changed Gaia worlds to have trade and amenities boost instead of more districts
- Lost colony mother races with PD planets will now get their planets randomized if you randomize them
- Added Sand Rivers and Volcanic Soil deposits
- Tidally Locked starting event shouldn't fire on habitable structures anymore
- Fixed issue with Ash/Primal worlds not always getting special modifier/deposits
- Asteroids Habs can now build housing districts
- Spiritualists now hate Radiotropic worlds, unless they're nuked already
- Megaflora Tree of Life races can no longer terraform
- Fixed issues with Storm habitability
- Diamond world resources have been randomized a bit

Opdatering: 23. aug. 2020 kl. 9:57

- Added the Storm World, new rare Cold world, plus an event chain.
- Tweaked Infesting Hive worlds a bit to try to have it more competitive late game.
- Added 4 new rare deposits, see the pictures for info.
- Reworked Rare worlds a bunch, trying to give them more character/trade-off rather than just get everything plus bonuses. All Rare worlds now have unique jobs and have been decoupled from SR, but still provide the mines.
- Fixed Lake World localization in most languages.
- Fixed bugs with Terraforming Candidates being left after terraforming.
- Lowered Rare world spawning a bit.

Opdatering: 6. aug. 2020 kl. 23:01

- Tweaks to Infesting Hive Worlds/Start
- Tweaks to Habitat Start

Opdatering: 5. aug. 2020 kl. 22:34

- FE nuked decision is now only for races with the Post Apocalyptic Origin

Opdatering: 5. aug. 2020 kl. 21:55

- Added the new dry Veld World!
- Added the new cold Mud World!
- Fixed issues with Habititability Descriptions
- Add three new minor deposits, will be adding more with each update
- Added the new rare uninhabitable world: Diamond World, I'll be adding more stellar objects in future updates
- Hive minds should be able to make rare worlds now
- Reworked Infesting Hive a bit to be less punishing, as always feedback welcome
- Fixed some issue with rare terraforming
- The rare world should now armageddon properly
- Added a decision for FP's to be able to nuke their own planets, guaranteeing no Xeno influence.
- Fixed minor graphic issues with Tomb Worlds
- Added bonuses to hive and machine worlds to be more in line with my Gaia changes
- Nerfed Machine World Robot district a bit
- Fixed the text in the Rakis events to match the addition of the Zroni