Stellaris

Stellaris

Planetary Diversity
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Opdatering: 25. nov. 2021 kl. 19:52

- Fixed a UI issue
- Fixed Ocean worlds not getting their cost bonus with Hydrocentric
- Fixes some issues with the underwater planet view changing after terraforming

Opdatering: 24. nov. 2021 kl. 19:56

- Fixed Up some backend stuff for compatibility
- Fixed an issue with Aquatic Habitability not having any Crag Habitability
- Lowered Special Unihabitable SR's from 1-5, from 2-10

Opdatering: 24. nov. 2021 kl. 18:31

- Fixed an issue with the Aquatic underwater view on moons not working
- Fixed Sea of Consciousness entity getting removed
- Added Reef, Atoll and Crag support for the Aquatic trait - TESTING
- Mastery of Nature Decisions can no longer be used on relic worlds.

Opdatering: 22. nov. 2021 kl. 23:36

- Aquatic World Terraforming now requires Hydrocentric + World Shaper
- Boosted Aquatic Habitability a bit
- Fixed graphical issue with the Switch to Aquatic Capital decision.

Opdatering: 22. nov. 2021 kl. 14:56

- Fixed an issue with rare jobs giving defense armies

Opdatering: 22. nov. 2021 kl. 11:16

- tweaked cold aquatic art to match the surface art
- fixed an compatibility issue with the planet choosing UI

Opdatering: 22. nov. 2021 kl. 9:29

- Updated to 3.2.
- Normal Aquatic Planet Choice Removed, must use Origin (to make sure Aquatic World races have the new Aquatic Trait)
- Non-Aquatic Races who land on Aquatic Worlds get special art, and tech to gain habitability (60 for wet, 20 for cold/dry)
- Added special Aquatic Art for Karst, Cenote, Biolumen and Shroud Worlds
- Add Special Tidally Locked Gaia Class
- Idyllic Bloom now recognizes PD planet groups as appropriate building candidates
- Updated Primal Model + Portrait to look more like Arid Worlds
- Updated Tidally-Locked to look more like Savannah Worlds
- Added Burrowing Fauna Modifier
- Added a Refinery Arcology Designation
- Fixed an Issue with Storm Worlds not getting their modifier/deposits
- Add Terraforming modifiers for Aquatic Worlds
- Hydrocentric Empires can terraform Subglacial Worlds to Aquatic Worlds
- All Rare Worlds can now be terraformed into Gaia Worlds
- Fixed some code around rebuilding your capital buildings on Capital Arcs
- Updated Aquatic Arcs with new Aquatic City Model
- Tweaked Aquatic Trait Habitability
- Changed the Ice Mining Decision to work on Aquatic Worlds
- Aquatic Worlds now need the Hydrocentric AP to terraform
- Aquatic World Races can take the Hydrocentric AP
- Lowered Mastery of Natures tech time and cost
- Armageddon Own Planet Decision can no longer be used on artificial planets for Tomb World Races

Opdatering: 30. okt. 2021 kl. 13:55

- Updated Geothermal + Karst Icons
- Fixed an issue with Huge Galaxies not getting Rare World Modifiers

Opdatering: 27. okt. 2021 kl. 23:18

- Added the Reef World, a new rare ocean world!
- New Updated Tepui World Art+Model!
- New Updated Mycelium World Art+Model!
- Updated Geothermal + Karst Model
- Complete rework of Rare Terraforming
- Changes to Aquatic Worlds in preparation for the Aquatics DLC!

Opdatering: 10. okt. 2021 kl. 10:11

- Fixed a missing bracket in the relic world replacement decision
- Added an Atoll effect to the Atoll world texture