Monaco
OCULUS
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Update: 26 Dec, 2016 @ 1:33pm

Update: 19 Dec, 2016 @ 5:58pm

Update: 14 Dec, 2016 @ 3:48pm

Removed one turret and alarm each from the conference room and hall, also reduced lighting. Moved cash pile to the excecutive office to spread out coins better.

Update: 13 Dec, 2016 @ 6:18pm

Minor change regarding stairs which I'd forgotten about when fixing all the other stuff.

Update: 13 Dec, 2016 @ 6:06pm

I fixed a lot of shit:

Accessibility and loot: Vents reworked to make them less confusing, changed location of safe on ground floor to make it easier to crack+find. Keydoor on top floor removed, also the keydoor on the stairs to the bottom floor was removed, so the only key left is for the objective. An extra cash pile was added to the middle floor.

Electronics: The turret in the executive office is now legitimately wired (thanks to fluffbeard's dutiful testing), the ground floor EMP room was altered a bit to remove the pressure plate from in front of the vent. New computer added on bottom floor.

Security: Agents have been added to the caves. There is a patrol blocker on the door so that guards can't go from the caves to the facility or vice versa so that pressure is equally distributed.

lighting: Some really crappy looking lighting was altered, but most of the rest is the same. lights in the caves were reduced bit to make it darker and easier to avoid agents.

Update: 12 Dec, 2016 @ 5:18pm

Update: 12 Dec, 2016 @ 5:17pm

Update: 11 Dec, 2016 @ 2:17pm