Cities: Skylines
Extended Asset Editor 0.7.6
กำลังแสดง 1-10 จาก 29 รายการ
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อัปเดต: 30 พ.ค. 2023 @ 10: 50am

Rebuild against 1.17.0-f3

อัปเดต: 8 พ.ค. 2023 @ 11: 17am

Add extra logging, fix minor UI bug

อัปเดต: 25 เม.ย. 2023 @ 11: 15am

0.7.5
- Hopefully fixed door tool bug for real this time
- Improved resolution of thumbnail generation
- Cleaned up cargo preview rendering
- Fixed bug in logging output
- Added vehicle type to asset metadata

อัปเดต: 24 เม.ย. 2023 @ 11: 40am

0.7.4

- Fixed issue with Harmony detours being registered multiple times if the editor was loaded multiple times. This previously caused duplicate UI fields for submesh variation masks.
- Fixed bug with door tool when a vehicle has no doors. This previously caused out of bounds array accesses, leading to exceptions in the log.
- Added option to clean up component names when saving an asset.
- Added option to generate new thumbnails for all asset vehicles (lead and trailers) when saving an asset. (Note: the current light settings affect this!)
- Added button to generate new thumbnails for a specific vehicle (lead or trailer). (Note: the current light settings affect this!)
- Added localisations for vehicle trailers so they're no longer just shown as 'workshopId.assetNameTrailerX'

อัปเดต: 21 เม.ย. 2023 @ 11: 46am

0.7.3

Fix main mesh variation mask not being saved

อัปเดต: 20 เม.ย. 2023 @ 11: 02am

0.7.2

Add "Main Mesh Variation" field to edit which variation mask is used to hide/show the main mesh

อัปเดต: 29 มี.ค. 2023 @ 10: 58am

Prevent issue where multiple Variation edit fields were added to the UI when editing submeshes

อัปเดต: 5 ม.ค. 2023 @ 12: 06pm

Added new display option to preview cargo variations

อัปเดต: 21 พ.ย. 2022 @ 11: 22am

Update for game version 1.15, updated CitiesHarmony

อัปเดต: 12 มี.ค. 2021 @ 10: 44am

Recompiled against current libraries, use Harmony mod dependency instead of local copy