FortressCraft Evolved

FortressCraft Evolved

Nuclear Reactor
Showing 1-5 of 5 entries
Update: 15 Mar, 2018 @ 12:49pm

Removed AddOre from GameManager Tracking as DJ broke the system and hard-coded it.

Update: 29 Apr, 2017 @ 4:03pm

An attempt to fix the Mk3 and Mk4 conduits... Also doubled the ore-per-cycle of the trencher. :)

Update: 4 Feb, 2017 @ 4:16pm

Reactor mod updated to include new Mk2, 3 and Mk4 conduits, able to transfer 20k, 50k, and 100k pps respectively. Able to build on Mk5, need to still build in the center of that beast!

Update: 7 Jan, 2017 @ 11:49pm

A sneaky update.

Biggest change was the way the Reactor generates power. A minor change in code really makes the whole system more efficient. Now the reactor will only generate power if it has enough space for the full amount. In other words, if you had a reactor going and were only using 10 pps, it would chew through a fuel rod in a minute. Now that same power use will last hours on one fuel.

Also, the centrifuge power use was reduced. From 2500 pps to 1000 pps. You can easily change this back by editing the mods Config XML file.

Finally the Composite alloy bar is finally using the custom bar that the Developer graciously added to the game. It's shiny!

Update: 15 Nov, 2016 @ 7:38pm