RimWorld

RimWorld

Better Pathfinding
Showing 1-10 of 12 entries
< 1  2 >
Update: 21 Oct, 2021 @ 2:16am

[Auto-generated text]: Update on 10/21/2021 11:16:40 AM.

Update: 19 Jul, 2017 @ 9:30am

[Auto-generated text]: Update on 7/19/2017 6:30:40 PM.

Update: 2 Mar, 2017 @ 12:33am

1.5.2

Update: 21 Feb, 2017 @ 11:23pm

[Auto-generated text]: Update on 2/22/2017 8:21:19 AM.

Update: 21 Feb, 2017 @ 7:30am

Version 1.5 Changelog

Fix handing for negative path costs (floors that make pawns move faster)
Crazy good performance improvements in some edge cases
Better path quality in some edge cases

Update: 9 Feb, 2017 @ 9:51am

Version 1.4.3 Changelog

Fix broken foolery from 1.4.2

Update: 7 Feb, 2017 @ 3:19pm

Version 1.4.2 Changelog

Improved path quality on easy paths

Update: 7 Jan, 2017 @ 7:59pm

[Auto-generated text]: Update on 1/8/2017 4:58:55 AM.

Version 1.4.1 Changelog

Fixed a bug where pawns would path through corners that should be impassible
Significantly improved performance and path quality when path costs are high (e.g. thick snow over ice or marsh, pathing outside of allowed areas)

Update: 25 Dec, 2016 @ 4:52am

[Auto-generated text]: Update on 12/25/2016 1:52:51 PM.

Update: 20 Dec, 2016 @ 3:33pm

[Auto-generated text]: Update on 12/21/2016 12:32:16 AM.