Arma 3
ZGM 64+2 Valtatie 5 by Arma Sweden
Showing 1-9 of 9 entries
Update: 8 Nov, 2021 @ 3:54am

- Medical items are forced into the backpack if backpack exists
- Medics are no longer missing earplugs
- Squad Leaders have colored smoke
- Class reference update to match Arma Sweden Extras update

Update: 8 Apr, 2020 @ 2:50am

- Marksman uses the new Kikarsikte09 scope.
- Added medical equipment for all roles (splints and atropine).
- Removed default view distance initialization.

Update: 19 Oct, 2019 @ 4:56am

- Converted all loadouts to use SFP instead of SAM3.
- Uses CUP for rocket launchers instead of TF47.
- Loadouts are improved. Make sure to have SFP and CUP Weapons loaded.
- Replaced GPS with MicroDAGR if ACE is loaded.
- Added more equipment to the engineer role.
- Added Zeus JIP fix once again.
- A lot of fixes.

Update: 5 Feb, 2019 @ 3:24am

- Added possibility to disable predefined loadouts to make room for custom loadouts by Zeus.
- Added better spectator mode while waiting for respawn.
- Added Helicopter Crewman role.
- Added Helicopter Crewman (engineer) role.
- Added Helicopter Crewman (medic) role.
- Added Radio Operator role (if TFAR is loaded).
- Added missing flashlight to the JTAC and NLAW roles.
- Added Glock to Helicopter Pilot and Fixed Wing Pilot roles.
- Added pistol (Glock) flashlight to all roles (if CUP is loaded).
- Added missing items to the NLAW role.
- Added cable ties to all roles.
- Added extra magazine to the Marksman role.
- Fixed wrong ammo type for sharpshooter's Glock.
- Replaced chemlights with ACE Hi variant (if ACE is loaded).
- Replaced Marksman's Aimpoint CS 3x with Schmidt and Bender 11.1x20 (if CUP is loaded).
- Reduced the starting respawn timer.
- Removed old Zeus hotfix.

Update: 13 Aug, 2017 @ 6:56am

- Removed mod dependencies. The loadouts are now only initialized if the mods are loaded.
- Added LR radio to JTAC role.
- Added NLAW role.
- Added catchy description.
- Added missing pistol to JTAC role.
- Added several checks to properly configure loadouts if ACE is loaded.
- Added VMM3 (mine detector) to engineer role.
- Fixed spotter gear (wrong ammo type and uniform).
- Fixed sharpshooter had wrong pistol ammo.
- Replaced Ak5D with Ak5C for most roles.
- Replaced Glock 17 with the black version for all loadouts.
- Disabled artillery computer.

Update: 2 May, 2017 @ 1:11pm

- Added possible fix for Zeus JIP black screen.
- Added .50 sniper role.
- Added JTAC role.
- Changed previous sniper role to sharpshooter intstead.
- Changed spotter role to complement the newly added sniper role (support for ACE advanced ballistics).
- Changed sidearm for all roles to G17 (from CUP Weapons).
- Changed Aimpoint CS from SAM3 to Arma Sweden Extras variant (if loaded).

Update: 1 Mar, 2017 @ 11:14am

- Added automatic detection of Combat Life Saver and Engineer roles for ACE compatibility.
- Added night vision goggles to all loadouts.
- Added IR strobe (if ACE is loaded) and IR grenade to all loadouts.
- Added LR radios to certain roles (if TFAR is loaded).
- Added Maglites to all loadouts.
- Added marking smoke to all loadouts.
- Changed pilots are now carrying Ak5's instead of MP5's.
- Removed excessive grenades from some loadouts.
- Removed a Game Moderator slot due to security risks.
- Fixed sharpshooter loadout had wrong helmet.
- Fixed Combat Life Saver had incorrect loadout when playing without ACE.
- Fixed respawn time, when joining for the first time, being incorrect in some cases.

Update: 12 Nov, 2016 @ 7:19pm

- Increased player count.
- Added an additional Game Master.
- Added spotter role.
- Removed unnecessary lobby parameters.

Update: 15 Oct, 2016 @ 2:59pm

Initial upload.