Wallpaper Engine
Psychedelic Waves
1–6 из 6
Обновление: 14 окт. 2016 г. в 13:02

- Altered rendering method which allowed me to create a smoother experience with significantly less CPU usage.
- Attempted to tweak it so it looked like the old visuals
- Prerendering 5000 frames so it doesn't start with an almost empty screen anymore ( its not as intense as it might sounds ) )

Very detailed info on render update:
With the html canvas setup I used to use bezier curve method, but it showed a visual artifacts in some situations when rendering a line of width 1.0 or less. Using a value above 1 seemed to cause the ( im guessing webkit ) renderengine to use a different rendering function which was really heavy on the cpu. I switched to quadratic curves where I still try to emulate bezier to retain the same visuals. quadraticcurves did not seem to have the same artifact problem on thinner lines and as a result was able to reduce cpu usage while increasing framerate.

Обновление: 13 окт. 2016 г. в 9:55

Обновление: 13 окт. 2016 г. в 5:56

Обновление: 12 окт. 2016 г. в 19:06

Обновление: 12 окт. 2016 г. в 16:23

Обновление: 12 окт. 2016 г. в 16:14