Wallpaper Engine

Wallpaper Engine

Psychedelic Waves
Viser 1–6 av 6 bidrag
Oppdatering: 14. okt. 2016 @ 13.02

- Altered rendering method which allowed me to create a smoother experience with significantly less CPU usage.
- Attempted to tweak it so it looked like the old visuals
- Prerendering 5000 frames so it doesn't start with an almost empty screen anymore ( its not as intense as it might sounds ) )

Very detailed info on render update:
With the html canvas setup I used to use bezier curve method, but it showed a visual artifacts in some situations when rendering a line of width 1.0 or less. Using a value above 1 seemed to cause the ( im guessing webkit ) renderengine to use a different rendering function which was really heavy on the cpu. I switched to quadratic curves where I still try to emulate bezier to retain the same visuals. quadraticcurves did not seem to have the same artifact problem on thinner lines and as a result was able to reduce cpu usage while increasing framerate.

Oppdatering: 13. okt. 2016 @ 9.55

Oppdatering: 13. okt. 2016 @ 5.56

Oppdatering: 12. okt. 2016 @ 19.06

Oppdatering: 12. okt. 2016 @ 16.23

Oppdatering: 12. okt. 2016 @ 16.14