Garry's Mod

Garry's Mod

Stealth 2.1 (Improved Stealth Mod)
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Update: 21 Jun, 2024 @ 1:21pm

HOTFIX

Back end

  • Fixed an error when firing a gun built on MW Base
  • Removed an unused file (evasionmusic.wav)

Update: 19 Jun, 2024 @ 8:20pm

Appearance

  • Changed the names of some console variables to better reflect what they do and follow a standard.
  • The server settings menu now has text describing what each control does and can be translated to other languages.
  • Added a button on the client settings menu for quickly binding a key for toggling the invisibility cloak.
  • Players can now specify a path to a custom alert music file. The path is relative to "garrysmod/sound/" or "garrysmod/addons/<any folder name here>/sound/".
  • The music sounds cleaner and can now be controlled by the music volume slider in the main menu.

Gameplay
  • Changed how the mod checks how much the player's color stands out from the surroundings.
  • Added controls for how much the player's visibility is influenced by different factors.
  • Added controls for how well NPCs can hear sounds from different sources.
  • Added support for weapons built on the Arc9 base.

Update: 24 Aug, 2022 @ 6:03pm

Performance:

  • Improved HUD drawing routines.

Fixes:
  • Replaced weapon function SWEP:MakeSleep(ent, time) with global function stealthmod.MakeSleep(ent, time). Will no longer produce errors if the person who shot the tranquilizer dies before the victim falls asleep.
  • Fixed a clientside error when throwing distraction grenades or proximity sensors.

Update: 17 Apr, 2022 @ 3:30pm

Gameplay:
- Added compatibility with MW Base suppressors.

Update: 18 Mar, 2022 @ 2:46pm

Fixes:
-Fixed being unable to bash or deploy bipods with ArcCW weapons.
-Weapons no longer fire faster when holding down the use key.
-Dragging bodies is now more consistent.
-Restored compatibility with TFA suppressors.

Gameplay:
-Added compatibility with ArcCW suppressors.

Update: 25 Jan, 2022 @ 12:27pm

Fixes:
-Fixed tranquilizer and stun baton not knocking enemies out.
-Fixed line of sight checks succeeding through solid objects.

Performance:
-Replaced all deprecated functions with their permanent counterparts.
-Replaced all Distance() checks with DistToSqr().
-Removed nearly all table.HasValue() checks and now use keys to find values.
-Line of sight is now checked with hitboxes instead of every bone in the body.

Gameplay:
-Setting your playermodel's color to match the surface you're on makes it harder for NPCs to see you.
-Players can now be knocked out/put to sleep. They can mash [E] to wake up faster.

Appearance:
-Improved quality of sound effects and music.
-Throwing sound grenades and proximity sensors looks nicer.
-Remade ? and ! effects.

Update: 12 Oct, 2016 @ 8:35am