Garry's Mod

Garry's Mod

Stealth 2.1 (Improved Stealth Mod)
目前顯示第 11-17 項,共 17 項
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更新:2024 年 6 月 21 日 @ 下午 1:21

HOTFIX

Back end

  • Fixed an error when firing a gun built on MW Base
  • Removed an unused file (evasionmusic.wav)

更新:2024 年 6 月 19 日 @ 下午 8:20

Appearance

  • Changed the names of some console variables to better reflect what they do and follow a standard.
  • The server settings menu now has text describing what each control does and can be translated to other languages.
  • Added a button on the client settings menu for quickly binding a key for toggling the invisibility cloak.
  • Players can now specify a path to a custom alert music file. The path is relative to "garrysmod/sound/" or "garrysmod/addons/<any folder name here>/sound/".
  • The music sounds cleaner and can now be controlled by the music volume slider in the main menu.

Gameplay
  • Changed how the mod checks how much the player's color stands out from the surroundings.
  • Added controls for how much the player's visibility is influenced by different factors.
  • Added controls for how well NPCs can hear sounds from different sources.
  • Added support for weapons built on the Arc9 base.

更新:2022 年 8 月 24 日 @ 下午 6:03

Performance:

  • Improved HUD drawing routines.

Fixes:
  • Replaced weapon function SWEP:MakeSleep(ent, time) with global function stealthmod.MakeSleep(ent, time). Will no longer produce errors if the person who shot the tranquilizer dies before the victim falls asleep.
  • Fixed a clientside error when throwing distraction grenades or proximity sensors.

更新:2022 年 4 月 17 日 @ 下午 3:30

Gameplay:
- Added compatibility with MW Base suppressors.

更新:2022 年 3 月 18 日 @ 下午 2:46

Fixes:
-Fixed being unable to bash or deploy bipods with ArcCW weapons.
-Weapons no longer fire faster when holding down the use key.
-Dragging bodies is now more consistent.
-Restored compatibility with TFA suppressors.

Gameplay:
-Added compatibility with ArcCW suppressors.

更新:2022 年 1 月 25 日 @ 下午 12:27

Fixes:
-Fixed tranquilizer and stun baton not knocking enemies out.
-Fixed line of sight checks succeeding through solid objects.

Performance:
-Replaced all deprecated functions with their permanent counterparts.
-Replaced all Distance() checks with DistToSqr().
-Removed nearly all table.HasValue() checks and now use keys to find values.
-Line of sight is now checked with hitboxes instead of every bone in the body.

Gameplay:
-Setting your playermodel's color to match the surface you're on makes it harder for NPCs to see you.
-Players can now be knocked out/put to sleep. They can mash [E] to wake up faster.

Appearance:
-Improved quality of sound effects and music.
-Throwing sound grenades and proximity sensors looks nicer.
-Remade ? and ! effects.

更新:2016 年 10 月 12 日 @ 上午 8:35