Left 4 Dead 2

Left 4 Dead 2

Resident Dead
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Uppdatering: 22 maj, 2017 @ 8:12

- Reduced special infected spawn frequency.
- Reduced max specials at a time to 2.
- Increased spitter & charger health.
- Reduced Hunter, Charger, Smoker & Jockey health.
- Increased Grenade Launcher & AWP max ammo to 32.
- AWP can stumble the TANK.
- Slight recoil re-balance for Chrome Shotgun.
- Pistol bullet spread rebalance.
- Slight reduction in recoil for SMG.
- Magnum reload speed slightly increased.
- Autoshotgun and Spas-Shotgun rebalanced.
- Re-enabled croshairs.

Uppdatering: 21 maj, 2017 @ 5:33

- Minor tweaks on some of the sniper rifles.
- Minor tweaks on magnum.
- Further increased damage common infected deal to players on all difficulties.
- Additional improvements for weapon/item swapping & combat flow.

Uppdatering: 21 maj, 2017 @ 1:37

- Medkit healing effectiveness increased from 80% to 100%
- Damage common infected deal per hit has been adjusted:
Easy = 2
Normal = 2
Hard = 10
Expert = 40

Uppdatering: 20 maj, 2017 @ 23:50

Decreased special infected respawn delay. From 3m to 2m30s.

Uppdatering: 20 maj, 2017 @ 23:40

Weapon switching, ranged & melee combo overhaul. Become john wick.

Uppdatering: 20 maj, 2017 @ 13:24

Major overhaul to all weapon balancing. Lots of various other tweaks.

Uppdatering: 9 okt, 2016 @ 6:03

- Pistol effective range slightly reduced.

Uppdatering: 9 okt, 2016 @ 5:57

- Slight nerf to pistol effective range.

Uppdatering: 9 okt, 2016 @ 1:12

- Yep... you guessed it. Chrome shotgun still being uncooperative, tweaking effective range again.

Uppdatering: 9 okt, 2016 @ 1:07

- Chrome shotgun effective range still not perfect. Tweaking some more.