Left 4 Dead 2

Left 4 Dead 2

Resident Dead
Näytetään 51–60 / 82
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Päivitys: 22.5.2017 klo 8.12

- Reduced special infected spawn frequency.
- Reduced max specials at a time to 2.
- Increased spitter & charger health.
- Reduced Hunter, Charger, Smoker & Jockey health.
- Increased Grenade Launcher & AWP max ammo to 32.
- AWP can stumble the TANK.
- Slight recoil re-balance for Chrome Shotgun.
- Pistol bullet spread rebalance.
- Slight reduction in recoil for SMG.
- Magnum reload speed slightly increased.
- Autoshotgun and Spas-Shotgun rebalanced.
- Re-enabled croshairs.

Päivitys: 21.5.2017 klo 5.33

- Minor tweaks on some of the sniper rifles.
- Minor tweaks on magnum.
- Further increased damage common infected deal to players on all difficulties.
- Additional improvements for weapon/item swapping & combat flow.

Päivitys: 21.5.2017 klo 1.37

- Medkit healing effectiveness increased from 80% to 100%
- Damage common infected deal per hit has been adjusted:
Easy = 2
Normal = 2
Hard = 10
Expert = 40

Päivitys: 20.5.2017 klo 23.50

Decreased special infected respawn delay. From 3m to 2m30s.

Päivitys: 20.5.2017 klo 23.40

Weapon switching, ranged & melee combo overhaul. Become john wick.

Päivitys: 20.5.2017 klo 13.24

Major overhaul to all weapon balancing. Lots of various other tweaks.

Päivitys: 9.10.2016 klo 6.03

- Pistol effective range slightly reduced.

Päivitys: 9.10.2016 klo 5.57

- Slight nerf to pistol effective range.

Päivitys: 9.10.2016 klo 1.12

- Yep... you guessed it. Chrome shotgun still being uncooperative, tweaking effective range again.

Päivitys: 9.10.2016 klo 1.07

- Chrome shotgun effective range still not perfect. Tweaking some more.