RimWorld
Rigged - Fallout fiction primer
Mostrando 1-10 de 10 aportaciones
Actualización: 4 MAY 2020 a las 16:14

Updated to Version 1.1

Actualización: 23 OCT 2018 a las 14:19

Revised stat multipliers in light of v1.0 changes.

Added new stat multiplier: Hunting Stealth (110%)

Actualización: 17 OCT 2018 a las 12:56

Updated to Version 1.0

Actualización: 11 SEP 2018 a las 14:16

Updated to Beta 19.

Actualización: 20 NOV 2017 a las 4:13

Updated to Beta 18.

Actualización: 7 JUN 2017 a las 14:38

Updated to Alpha 17.

Actualización: 26 MAR 2017 a las 12:39

To avoid regular hunting accidents, whereby animals detonate upon death, hunting must now be conducted manually by drafting a colonist.

Other minor additions and tweaks.

Actualización: 11 MAR 2017 a las 7:04

Personal shields now represent toughness; the ability to negate incoming damage through a combination of endurance and luck. Once fatigued, a character must rest to regain the ability.

Amplified ‘maximum comfortable temperature’ to depict the weatherworn denizens of a scorching wasteland.

Adjusted ‘psychic sensitivity’ to make the psychic drone event slightly less punishing.

Other misc. quality of life changes.

Actualización: 30 ENE 2017 a las 15:56

Updated to Alpha 16.

Disallowed the building of Transport Pods & Pod Launchers. Thematically, trade must be conducted by foot.

As 'Refining' research cannot be disabled, Refinersies are allowed. Chemfuel will have no function as of A16, but can be profitable.

Actualización: 5 OCT 2016 a las 10:20

Published to workshop.