RimWorld

RimWorld

Rigged - Fallout fiction primer
Showing 1-10 of 10 entries
Update: 4 May, 2020 @ 4:14pm

Updated to Version 1.1

Update: 23 Oct, 2018 @ 2:19pm

Revised stat multipliers in light of v1.0 changes.

Added new stat multiplier: Hunting Stealth (110%)

Update: 17 Oct, 2018 @ 12:56pm

Updated to Version 1.0

Update: 11 Sep, 2018 @ 2:16pm

Updated to Beta 19.

Update: 20 Nov, 2017 @ 4:13am

Updated to Beta 18.

Update: 7 Jun, 2017 @ 2:38pm

Updated to Alpha 17.

Update: 26 Mar, 2017 @ 12:39pm

To avoid regular hunting accidents, whereby animals detonate upon death, hunting must now be conducted manually by drafting a colonist.

Other minor additions and tweaks.

Update: 11 Mar, 2017 @ 7:04am

Personal shields now represent toughness; the ability to negate incoming damage through a combination of endurance and luck. Once fatigued, a character must rest to regain the ability.

Amplified ‘maximum comfortable temperature’ to depict the weatherworn denizens of a scorching wasteland.

Adjusted ‘psychic sensitivity’ to make the psychic drone event slightly less punishing.

Other misc. quality of life changes.

Update: 30 Jan, 2017 @ 3:56pm

Updated to Alpha 16.

Disallowed the building of Transport Pods & Pod Launchers. Thematically, trade must be conducted by foot.

As 'Refining' research cannot be disabled, Refinersies are allowed. Chemfuel will have no function as of A16, but can be profitable.

Update: 5 Oct, 2016 @ 10:20am

Published to workshop.