Arma 3
Atlas' Hitmarkers
Mostrando 1-10 de 57 aportaciones
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Actualización: 3 OCT 2021 a las 5:52 p. m.

10/3/2021
-Per player's request, added Dark Souls death sound effect.

Actualización: 30 AGO 2021 a las 7:46 p. m.

8/30/2021

-Added an optional player death sound effect (GTA V, Contra, Roblox oof)

Actualización: 20 AGO 2021 a las 2:44 p. m.

Actualización: 20 AGO 2021 a las 2:39 p. m.

8/20/2021

- Now the kill sound effects cascade from the top priority (headshot > kill > hit) if one of the higher priority kill sounds is turned off.

Actualización: 19 AGO 2021 a las 6:23 p. m.

8/19/2021

- Added a Killed EH to set AH_DONTSHOW variable (to avoid showing a hit marker on dead bodies under any condition). This change will be reverted if performance issues are reported.

Actualización: 17 AGO 2021 a las 10:31 a. m.

8/17/2021

-Code optimization:
1. Removed isClass check of ACE Medical on every hit.
2. Now using CBA's extended respawn event handler instead of the base game EH.
3. Upon respawn, AH_DONTSHOW variable (to not show a hitmarker on dead bodies) now will only be set to nil if it's present in the first place.
4. onHit function will instantly exit without executing more code if AH_DONTSHOW variable is detected, saving performance.

Actualización: 16 AGO 2021 a las 7:02 p. m.

8/16/2021

- Now the respawn event handler only applies to players.

Actualización: 14 JUL 2021 a las 11:24 p. m.

Actualización: 14 JUL 2021 a las 11:23 p. m.

- Fixed an error.

Actualización: 13 JUL 2021 a las 12:53 p. m.

- New kill & headshot marker sound effect: MW2019
- Code optimization