Arma 3
Atlas' Hitmarkers
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更新: 2021年2月3日 @ 13時54分

更新: 2021年2月3日 @ 11時51分

更新: 2021年2月3日 @ 10時48分

2/3/2021
- Added Localizations (English, Simplified Chinese)
- Attempted to fix not being able to see hitmarkers when the player is on a vehicle's commander seat. (untested)

更新: 2021年1月31日 @ 16時02分

更新: 2021年1月28日 @ 13時35分

更新: 2021年1月26日 @ 12時50分

-Added a delay to killmarker so it works better in MP. As long as you have <300ms latency, the kill should register in time. The downside of that is if you are not the host or in SP, you will have a .3 second delay before the killmarker shows. That shouldn't be a problem though.

更新: 2021年1月26日 @ 5時37分

更新: 2021年1月26日 @ 5時18分

更新: 2021年1月25日 @ 22時25分

1/25/2021

The big one! A major update from 6 hours of coding & debugging non-stop and backpain.
- Headshot markers! Need I say more?
- More optional sound effects for hit, kill and headshot markers.
- Removed volume selection since the amount of mental gymnastics I had to go through with it could've won me an Olympic medal. Tested every sound with maximum game volume so they shouldn't be too bad. You can turn them off or switch to other sound effects if they bother you.

Known issue: due to a flaw in coding, if you disable the kill sound, you will also disable the headshot kill sound. I was aware of it and tried to fix, but something went wrong every time. Give me some time and see if I can't eventually work it out.

Known issue #2: the version you download from workshop might decide not to work. If that happens (says it's missing some .sqf file while it's clearly not), drag this mod to the bottom of your Arma 3 launcher's mod list and let it load last. That should fix it. Why? Magic, I guess.

更新: 2021年1月25日 @ 22時10分