RimWorld

RimWorld

Astra Militarum Imperial Guard Core Mod v2.61
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Update: 30 Aug @ 3:05am

[Auto-generated text]: Update on 8/30/2025 11:04:55 AM.

V2.61
* FIX: Fixed some Broken fleck effects in "QXIGC_Effector_Misc.xml"

Update: 29 Aug @ 2:23am

[Auto-generated text]: Update on 8/29/2025 10:22:58 AM.

V2.6
* Updated for V1.6 of RimWorld -- Fix covers removing red error issues when loading.
* FIX: Updated to use "<drawStyleCategory>Defenses</drawStyleCategory>" for defense structures
* FIX: Ambient Sound of Imperial Thermal Generator
* FIX: <veinMineable>true</veinMineable> added for my minable materials
* CHANGE: There is no an Imperial Barricade separate from the original ingame one, that is passable and offer better shooting protection. Need some testing.
* CHANGE: DISABLED Imperial Fortification Wall, until i can fix it properly

Update: 20 Apr, 2024 @ 12:42pm

[Auto-generated text]: Update on 4/20/2024 8:42:49 PM.

v2.5
* Updated for Rimworld V1.5, only lightly tested, please report any issues.

Update: 24 Oct, 2022 @ 4:54am

[Auto-generated text]: Update on 10/24/2022 12:53:52 PM.

Update: 23 Oct, 2022 @ 1:26am

[Auto-generated text]: Update on 10/23/2022 9:26:23 AM.

V2.4
* Updated and Fixed for RimWorld 1.4
* FIX - ShieldBelt has changed in base game, changed Void Belt to Match
* FIX - Issue with Future JumpPack Upgrade... Currently disabled.
* FIX - <ToxicSensitivity> seems to have been removed as a stat offset in game.

Update: 17 Sep, 2021 @ 1:54am

[Auto-generated text]: Update on 9/17/2021 9:53:58 AM.

V2.3
* FIX: Added Weapon Class to all weapons (ranged and Melee) so they show in ideology for Weapons
* FIX: Added Relic definition to all Wapons (Ranged and Melee) so they can no be relics.
* FIX: IG Walls to work with Vents, aircons etc.
* FIX: IG Bed to work with Ideology (Sleep Accelerator), Bed will never work for Royalty Requirements to much patching of vanilla required.
* FIX: WH40k Sculptures now work for meditiation, and also for relics in Ideology.
* FIX: Commassiar Cap, Cadian and Carapace Helmets should not longer block facial hair, as these are not full helmets.
* FIX: Storytellers fixed to work better with Royalty and Ideology
* CHANGE: Apparel Accessories Items now in their own xml file.
* CHANGE: Increased Moisture Pump speed by 50%, and radius by 25%
* CHANGE: Increased Stack Limited for IG Raw Resources to 500 from 750
* CHANGE: Increase the potency of the Las Gun the make is better than the AutoGun, now a true upgrade over the AutoGun.
* CHANGE: Increase potenacy of the Assault Cannon does a little more damage and slightly better range.
* CHANGE: Rogue Trader, nows sells some other rare vanilla stuff like Hyerweave and synthread.
* CHANGE: Doubled Ranged of the Mortar Shield Generators so they dont have to be spamed for base protection, but also trebbled the build reqs.
* CHANGE: Rockcrete, Ferrorcrete and Plascrete now make better walls and embrasures, approx 50% increase in hitpoints accross the board.
* CHANGE: Increase path cost and hit points of barricades and razor wire to make them more effective in use.
* CHANGE: General Storyteller overhall, should just be better!!
* CHANGE: More Trade Ships on IG Storytellers, there should be far more frequent with IG Storytellers

Update: 27 Jul, 2021 @ 1:23am

[Auto-generated text]: Update on 7/27/2021 9:23:19 AM.

V2.21
* Fixed T1, T2 and T3 Augments meeting the Transhuanist / body modder traits.
* Patch addded for Vanilla Storytellers to have more frequent Trade ships.
* Increase Frequency of Trade Ships with Wh40k Storytellers

Update: 19 Jul, 2021 @ 4:48am

[Auto-generated text]: Update on 7/19/2021 12:48:30 PM.

Update for V1.3 of Rimworld

Update: 10 Aug, 2020 @ 11:02am

[Auto-generated text]: Update on 8/10/2020 7:01:44 PM.

* Updated for V1.2 of Rimworld

Update: 5 Jul, 2020 @ 6:16am

[Auto-generated text]: Update on 7/5/2020 2:15:48 PM.

V2.07
* Fixed Effector error on the Void Shields for those that dont have Royalty DLC