Arma 3
Operation TREBUCHET
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Update: 30 Oct @ 4:52am

- Added Backpack Turrets for Deployable Weapons
- Added New ammo packets
- Added High-rise Buildings
- Added Camp Filler Decals
- Added New Innie assets
- Added 50m for ma5k
- Added UNSC Bird Monument
- Added Baseless Advert Signs
- Added Bridge 'Cut', Bridge 'Room' & Wall Corvette Pieces
- Added CBA Options to turn MJOLNIR system sounds off
- Added Reach Windowless walls
- Added Inverted Reach Gate
- Added Camp starter Walls
- Added Sparrowhawk Pilot Camera

- Fixed Operator Helmet NVG Camo
- Fixed M6D magazine Proxy
- Fixed Mass RPT Error logs
- Fixed Sidewalk Textures
- Fixed Highway Edges missing Geometry
- Fixed MA5K mags
- Fixed Spartan JFO, Pilot, Operator, Commando, MKVB & Human missing shadows (Including Human)
- Fixed Modular Window Transparency
- Fixed Hud Eye piece metres display
- Fixed T-Pipe Texture
- Fixed Eridanus Terraces
- Fixed R-Barriers Res Lods

- Updated Bison to be able to Float on water
- Updated AU-44, Scythe, Lance & Point Defence Guns damage models
- Updated M250 Sounds
- Updated Camp Tether
- Separated Leg Pieces to allow for Collision
- Added Collision to the rest of the structure
- Updated Visegrad and Centred it to rotate around the base structure
- Updated Spartan gear to allow you to swim
- Updated Roost
- Added more objects in alleys to spice it up a bit
- Added more slums throughout the map

- Fixed unaligned trees on plant box
- Fixed AI phasing through floors on terraces
- Fixed AI road pathing (AI can now use bridges)

- Expanded on Bayview, and Overlook
- Expanded the port

- Updated Relay Station Gamma now is home to a makeshift UNSC Base

Update: 30 Jul @ 4:49am

- Fixed Kholo Crashing Error

Update: 22 Jul @ 4:05am

- Fixed Spartans unable to Pilot Pelicans
- Fixed Warthogs Floating on water
- Fixed Decal Number 6
- Fixed Ridgco Barriers Res Lods
- Fixed Sparrowhawk Afterburners to match Pelicans
- Fixed Spartan Cross Branch BDU Tee Uniform
- Update LAAG Ammo to have a MaxLeadSpeed of 420 (In Order to shoot at fast moving targets like Banshees)
- Updated LAAG Ammo to fire a Tracer every 3 Rounds
- Updated MG Hog & Catfish renamed to LAAG
- Update Default Spartan settings to include all clast names

Update: 17 Jun @ 5:21am

- Added Spartan ODST Helmet
- Added Sparrowhawk clan sign
- New MGs
- Added M26
- M26, M26-LMG, M26-GL, M26-Shotgun
- Added a New M247
- Old M247 Remains in game (There is a difference of balance within the 2 guns)
- Added M247A1 Turret
- Added 1st MEU Donated M739 Saw
- Existing M247 and M73 MGs were moved out of OPTRE_Weapons to OPTRE_Weapons_MG
- Street-Objects
- Fixed Various Street Objects Lengths
- Added New Objects
- 'Corner Intersection' & Flat Variant
- 'Interseection Corner'
- 'Sidewalk (Wide Crosswalk, Long)'
- Added ONI Decal
- Added Market Roof
- Added Chemlight Icons to ODST Hud
- Added City Terrace 'Filler, Short'
- Added WIP ONI Alpha Site
- Fixed Warthog ShadowLods
- Fixed R-Barried Tower Ramp Roadway
- Fixed First person Eyes in Spartan Uniforms
- Fixed Garage Roadway
- Fixed Reach 90-Degree Wall
- Fixed Camp HQ 1 LOD Error
- Fixed Spartans Unable to Pilot Pelicans
- Fixed Blood-Gultch Building and Map Causing Games to Crash
- Updated Camp Engineer 2 FireGeo

Update: 9 Apr @ 2:49pm

Fixed Corvette object bug
Fixed Mark V Operator helmet HS Bug

Update: 9 Apr @ 4:20am

- Pistols
- Scoped 2 All attachments
- Magwell adjustments
- UNSC Logo Decal on Hogs Fixed
- Updated Class 2's Max Range increased(2000-6000)
- Updated HEV get out animations, will now face you forwards
- M99
- Updated Bipod rotation increased to 160 degrees
- Magazine Proxies
- Ace overheating compact
- Fixed Military Wall GEOs fixed
- Fixed Falcon collision lights
- R-Barrier
- Fixed Tower Geos
- R-Barriers Separated into separate models for map creation
- Fixed Concrete Slab Shadow
- Fixed Roadways for Corvette Hallways
- Fixed Visegrad and Reach walls to be compatible with maps
- Added Inbuild Zombie units supported for Webknight Zombies and OPTRE Precursor
- Updated M6D Magazine Mass (decreased to fit more)
- Lowered Catfish turn Coefficient
- Fixed Hornet shadow Lod
- Fixed Anvil 3's
- Fixed Farmhouses Shadows
- Snapping for Eden and Zeus compact for following assets
- Modular Buildings, Corvette Interior assets, Monorail
- Removed all HS from Uniforms shadow
- Added Letters and Number decals
- Fixed Eridanus II Centre Stairs model misaligned
- Updated M7 Folded recoil (decreased)
- Added Banta Class transport Props
- Updated Object Subcategory's to decrease amount in certain cats
- Mass Editor preview Additions & Updates
- Added Relay dish emissive
- Removed Deprecated classes
- Fixed Info Board textures
- Fixed Pedestrian Bridges underside faces
- Modular Buildings
- Texture Update, Floor clipping fixed, Additional camos, Working Lights
- Innie Themed buildings
- R-Barriers, Modular House, Watchtowers, Hard tents, M72 and H2 barriers,
- Reach walls misc updates
- Added MJOLNIR Sidearm Proxy
- Added Advert Sign Hidden Selections
- Updated BR37 hand animations
- Added Spartan sized UNSC Gear and Battlejumper Gear
- Updated Pilot/Gunner/Crew animations for various vehicles
- Added Roost

Update: 22 Feb @ 3:33am

Signature fixing

Update: 21 Feb @ 6:06am

keys included

Update: 21 Feb @ 2:50am

- Removed SALCLOS Topdown mode
- Bison Screens updated to show Appealing texture
- Incorrectly weighted parts of LAAG turret Fixed across all Variants
- Spartan dress Uniform View Pilot Lod fixed

Update: 19 Feb @ 1:13am

- R-Barrier Texture Updates
- Texture updates
- Watch-Tower Variant, Included in ACE Fortify presets
- Fire Geo bug Fixes
- M41 Rockets Fixes (*Should Work Perfectly Now*)
- Class 2 Range Balanced
- S-2 Cargo Transporter Texture Overhaul
- Development Team Custom ODST Armour Texture Updates + Additional Devs
- J tower Part A Interior Fixed
- Camp Barracks fire Geo Fixed
- Category Update for objects outside of "OPTRE XXX"
- Removed Falcon decal RVMAT so It doesn't shine
- ODST/Marine FOF Radar fixed to not sure map objects
- Texture updates to Field bunks and Barrels, Plus additional options (Tan, Black)