Don't Starve Together
Automatic Health Adjust
Показані результати 1–10 із 60
< 1  2  3  4  5  6 >
Оновлено: 24 черв. о 15:35

- corrected health for Celestial_Revenant and Celestial_Scion

Оновлено: 23 черв. о 11:38

- fixed toadstool hp

Оновлено: 22 черв. о 13:55

- added: W.A.R.B.O.T.={4500, 22500}, Terramite={140, 280}, Celestial_Revenant={2000,10000}, Celestial_Scion={4500,22500}

Оновлено: 9 листоп. 2024 о 17:45

- added Min/Max modsetting for 15,20,25 and 30.

Оновлено: 20 верес. 2024 о 6:38

Added special code for "Lurking_Nightmare (ruinsnightmare)" to make it work properly.
Was needed because the game devs save the health into a local variable before any mod is loaded and therefore the health for newly spawned mobs did not adjust based on the new TUNING value..
thanks æhhh1finskiy for testing

Оновлено: 20 верес. 2024 о 2:59

accidently mixed up values from Lurking_Nightmare and Malbatross, should be fixed now, thanks æhhh1finskiy

Оновлено: 19 верес. 2024 о 15:16

Added:
Rabbitking={800, 2000}, Royal_Rabbit_Enforcer={150, 400}, InkBlight_Rictus={400, 800}, Great_Depths_Worm={1500, 5000}, Ornery_Chest={400,950}, Lurking_Nightmare={400, 850}, Icker={300, 600}
thanks BENS936

Оновлено: 6 лип. 2024 о 10:55

I mixed up python and lua this time, used the wrong bracket for a list .. now its hopefully fixed

Оновлено: 6 лип. 2024 о 10:40

the devs changed a TUNING-name, while I had no fallback for this case.
Now the code should be better with a fallback and an error print in the log if a name is wrong, instead of a crash.

Also added the crabking icewall health to automatically adjust based on crabking settings

Оновлено: 5 лип. 2024 о 17:47

- Added new crabking mobs, but without an extra setting. They will use the ratio from your crabking setting.
- added Marotter