Don't Starve Together

Don't Starve Together

Automatic Health Adjust
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更新: 2024年6月30日 @ 14時20分

- adjusted crabking to the new default maxhealth for 6 players: 12k instead of 20k
- also adjusting "TUNING.CRABKING_FREEZE_THRESHOLD" automatically based on the chosen health (the devs added a fixed damage amount here, instead of percentage -.-). This value means if I understand correctly: Only after this amount of damage is dealt, the Crabking itself gets active.

更新: 2024年3月30日 @ 14時46分

- added Scrappy Werepig (daywalker2), uses same setting as "Nightmare_Werepig".

更新: 2023年12月27日 @ 9時45分

fixed typo, sry =/

更新: 2023年12月27日 @ 8時16分

- added Frostjaw={4000, 8000}

更新: 2023年10月20日 @ 17時09分

Added:
Bearger_Armored={4000, 8000}
Deerclops_Crystal={3000,6000}
Warg_Possessed={1500, 3000}

更新: 2023年6月29日 @ 6時29分

Fixed:
- Ancient Fuelweaver will no longer spawn in phase2 when maxhealth is set to below 10k (devs hardcoded this value -.-)

- added new mobs:
Fused_Shadeling={625, 1250}
InkBlight_Jitters={500, 1000}
InkBlight_Rasp={600, 1200}
InkBlight_Shriek={400, 800}

更新: 2023年5月7日 @ 4時58分

- added:
Brightshade={500, 1000}, Brightshade_Vine={100, 200}

更新: 2023年4月23日 @ 12時19分

fixed eye of terror health

更新: 2023年3月17日 @ 7時44分

- added Nightmare_Werepig={2000,10000}

更新: 2023年2月3日 @ 7時36分

- fixed the error prints in logfile
- tried to fix wrong current health issue (first time seen mobs have less than max health, although no one attacked them yet).This can not be debugged alone, so my guess is that it may be a race condition when multiple players join at the same time. I added 1 second delay for adjusting the health. Let me know if the problem persists (the mobs with already wrong current health wont get correct health this way, but report if new entites have the same issue)