Viscera Cleanup Detail
Mess-age
กำลังแสดง 1-10 จาก 13 รายการ
< 1  2 >
อัปเดต: 20 ธ.ค. 2018 @ 4: 32pm

Update to the new RUST Mk2 system.

อัปเดต: 20 ธ.ค. 2018 @ 4: 21pm

อัปเดต: 10 ต.ค. 2016 @ 4: 31pm

Saw blades will now spin when switch is pulled.
Added yet another PDA.
Reworked middle floor lighting.
Added cosmetic detail in several areas.

อัปเดต: 8 ต.ค. 2016 @ 3: 52pm

Added preview images to menu.
Added flickering lights to porthole wall thingys.
Added a bunch of stuff on the upper floor.

อัปเดต: 6 ต.ค. 2016 @ 11: 31am

Fixed alien legs stuck in wall.
Adjusted orientation of many blood splats to reduce unsightly stretching.
Adjusted/added/removed some mess to look more natural.

อัปเดต: 28 ก.ย. 2016 @ 11: 18am

Fixed Punch-o-matic machine.
Fixed bullet hole that couldn't be removed.
Fixed a blood splat that was invisible and floating in the air.
Fixed some objects spawning partially in walls.
Small geometry adjustments.

อัปเดต: 27 ก.ย. 2016 @ 10: 49am

Second incinerator added.
Major post-processing changes.
A few other small tweaks.

อัปเดต: 26 ก.ย. 2016 @ 5: 39pm

Added a stacking area on upper floor, for medical crates/bio waste boxes.
Added more lights on upper floor.
Added DOF.
Added subtle desaturation & tweaked bloom settings.
Added decor and ambient sound in final room.
Beans now rotate.

อัปเดต: 24 ก.ย. 2016 @ 4: 16pm

New lights added and some existing lights tweaked.
Added two new PDAs.
Two new doors to make layout more convincing.
Additional decor and trash.
Fixed some floating objects.
Added beans.

อัปเดต: 20 ก.ย. 2016 @ 3: 44pm

Small changes to geometry on upper floor, to hide texture transitions.
Fixed spelling mistake.
Fixed texture on giant stalactite.