Don't Starve Together

Don't Starve Together

Increase Animals + Setpieces
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Mis à jour le : 20 juil. 2019 à 22h48

hotfix

Mis à jour le : 20 juil. 2019 à 22h06

- removed clockwork setting. A game update broke this setting, even if you set 0.1% everyhting is full of them. I'm unable to find out why this happens, it makes no sense...

- added Rock Lobsters, recommed to be added to Rocky Terrain, disabled by default. This mod still does not affect caves, but with this you can add RockLobsters to the overworld.

Mis à jour le : 1 janv. 2018 à 13h45

- bishop to knight ratio is 25% to 75% now, so less bishops.

Mis à jour le : 1 janv. 2018 à 13h02

- fixed a typo in modinfo,
- added LightningBluffOasis room to default desert, cause the "BGLightningBluff" room does not exist always.

Mis à jour le : 1 janv. 2018 à 12h46

- Added Desert area

- Added Fireflies

- When "Clockworks" chosen, will now spawn both, bishop and knights, not only one.

Mis à jour le : 7 juin 2017 à 11h16

Recent game update removed the "skullchests" I used to replace the pandoras chests recently...
So now the pigguards are gaurding normal chests.

Mis à jour le : 13 avr. 2017 à 21h02

Mis à jour le : 13 avr. 2017 à 20h54

Replaced "ornate chests" with Skull chests.
Because with A New Reign update, ornate chests are indestructible and refill with runis resett.

Mis à jour le : 13 déc. 2016 à 7h49

Added setting for catcoons.

Mis à jour le : 13 déc. 2016 à 7h18

Added "Random" option, disabled by default.

If you enable the radom option for animals, the number of some randomly chosen animals will be increased at their natural area.