Arma 3
K-9 Hermes
64件中 1-10 を表示
< 1  2  3  4  5  6  7 >
更新: 8月25日 @ 19時26分

fixed respawn bug calling itself incorrectly

更新: 5月13日 @ 14時32分

added breed/texture for malinois if Dog Preview mod is loaded (optional dependency)

更新: 2024年1月25日 @ 11時33分

fixed missing actions when player respawns

更新: 2023年11月6日 @ 9時09分

added whining sound when she takes damage

更新: 2023年7月10日 @ 11時51分

fixed bug that would get out dog when dostop is encountered
recoded area that would constantly run unnecessary code
"improved" ai pathing (subjective because this is still a known problem
fixed unit selection for inarea triggers that are not emptydetector (this should use any type of trigger)
added roxie from MFR dog preview

更新: 2023年6月30日 @ 7時22分

Added new classes from 30 June update for MFR dogs and tweaked names to reflect a more human readable format

更新: 2023年6月17日 @ 20時40分

reenabled path finding to generally fix some collision issues (may cause task saturation when complex pathing occurs: results in K-9 to going random directions)

更新: 2023年6月16日 @ 20時44分

added new attachhead from MFR Dog Preview to more accurately attach ball and leash to the dog
tweaked ranges for getting ball because of:
known bug: animation glitches cause the MFR Dog Preview to not move as fast (possibly colliding with objects on the ground like roads and clutter)

更新: 2023年6月16日 @ 11時57分

added tracking of mines detected to dog when petted so she can continue on with mine detection
adjusted distance for mine detection
reworked code within petting action to make more sense (transparent to user)

更新: 2023年6月16日 @ 9時30分

adjusted distances at which stages of speed animations occur (helps with stealth animation being more prevalent); this may also aleviate some issues with dog not boarding vehicle
added laydown animation (MFR dog only) when stay/come here action is used
adjusted throw variability such that it is more like a ball and not a brick