Arma 3
K-9 Hermes
Affichage des entrées 11-20 sur 64
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Mis à jour le : 14 juin 2023 à 22h06

fixed stuck in sit anim when in vehicle (now doggo shall board vehicle when you do)
MFR dog preview only:
added stealth move when owner is stealth behaviour
added pet animation from preview for dog when you pet her
disabled ai pathing (since MFR dog uses actual unit simulation rather than agent without collision)

Mis à jour le : 12 juin 2023 à 9h00

tweaks for model attachment positions
added animation from MFR dog preview that lies dog down when near mine

Mis à jour le : 11 juin 2023 à 21h49

added support for MFR Dog Preview: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2912186689

Mis à jour le : 30 mai 2023 à 10h30

tweaked such that triggers with players in area that are repeatable will only add doggo once per module; intent that only one doggo is added per module. Now one can create trigger area to spawn K9s for entire team that walk into the area.
fixed doggo that is placed as module without owner (i.e. not synced with anything) will not run off into oblivion.

Mis à jour le : 29 mai 2023 à 12h31

Finally fixed and tested on a dedicated server for multiplayer. Enjoi!

Mis à jour le : 6 juin 2022 à 7h42

add stay/come here action that does just that

Mis à jour le : 4 mai 2022 à 19h28

removed unintensional ownership change of dog object to clients (prevented server from handling her AI)

Mis à jour le : 29 avr. 2022 à 19h35

Damage system overhaul:
added bite attack that forces enemy to ground and attacks only limbs
if she is in full hair missile mode (hustle), she will mow the enemy over

Mis à jour le : 24 avr. 2022 à 11h05

fixed running in place and made her sit while in a vehicle
fixed error when throwing ball once doggo is dead

Known issue: addactions may not occur in all cases (no errors thrown nor cannot determine cause) more than likely when two or more modules are used

Mis à jour le : 20 avr. 2022 à 14h54

added passage of variables to clients when creating the dog unit