Arma 3
K-9 Hermes
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Update: 25 aug om 19:26

fixed respawn bug calling itself incorrectly

Update: 13 mei om 14:32

added breed/texture for malinois if Dog Preview mod is loaded (optional dependency)

Update: 25 jan 2024 om 11:33

fixed missing actions when player respawns

Update: 6 nov 2023 om 9:09

added whining sound when she takes damage

Update: 10 jul 2023 om 11:51

fixed bug that would get out dog when dostop is encountered
recoded area that would constantly run unnecessary code
"improved" ai pathing (subjective because this is still a known problem
fixed unit selection for inarea triggers that are not emptydetector (this should use any type of trigger)
added roxie from MFR dog preview

Update: 30 jun 2023 om 7:22

Added new classes from 30 June update for MFR dogs and tweaked names to reflect a more human readable format

Update: 17 jun 2023 om 20:40

reenabled path finding to generally fix some collision issues (may cause task saturation when complex pathing occurs: results in K-9 to going random directions)

Update: 16 jun 2023 om 20:44

added new attachhead from MFR Dog Preview to more accurately attach ball and leash to the dog
tweaked ranges for getting ball because of:
known bug: animation glitches cause the MFR Dog Preview to not move as fast (possibly colliding with objects on the ground like roads and clutter)

Update: 16 jun 2023 om 11:57

added tracking of mines detected to dog when petted so she can continue on with mine detection
adjusted distance for mine detection
reworked code within petting action to make more sense (transparent to user)

Update: 16 jun 2023 om 9:30

adjusted distances at which stages of speed animations occur (helps with stealth animation being more prevalent); this may also aleviate some issues with dog not boarding vehicle
added laydown animation (MFR dog only) when stay/come here action is used
adjusted throw variability such that it is more like a ball and not a brick