RimWorld
Scourge - Fallout fiction primer
Se afișează 1-10 din 13 intrări
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Actualizare: 4 mai 2020 @ 16:10

Updated to Version 1.1

Actualizare: 23 oct. 2018 @ 14:25

Revised stat multipliers in light of v1.0 changes.

Actualizare: 17 oct. 2018 @ 12:22

Updated to Version 1.0

Actualizare: 13 sept. 2018 @ 10:49

Updated to Beta 19.

Actualizare: 20 nov. 2017 @ 4:34

Updated to Beta 18.

Actualizare: 14 iun. 2017 @ 12:48

Updated to Alpha 17.

Actualizare: 26 mart. 2017 @ 8:45

Quick fix. Nothing major.

Actualizare: 25 mart. 2017 @ 15:08

Start with the raider classic; Molotov cocktails.

A drug fuelled bender is difficult to control. As such, no setting party and marriage spots.

Other minor additions and tweaks.

Actualizare: 11 mart. 2017 @ 7:03

Personal shields now represent toughness; the ability to negate incoming damage through a combination of endurance and luck. Once fatigued, a character must rest to regain the ability.

Amplified ‘maximum comfortable temperature’ to depict the weatherworn denizens of a scorching wasteland.

Long-term chem use and radiation exposure can degenerate the brain: Holding a conversation and concentrating on complex tasks is sometimes difficult.

Other misc. quality of life changes.

Actualizare: 30 ian. 2017 @ 16:14

Updated to Alpha 16.

Disallowed the building of Comms Console, Orbital Trade Beacon, Transport Pod & Pod Launchers. Thematically, trade must be conducted by foot.

As 'Refining' research cannot be disabled, Refinersies are allowed. Chemfuel will have no function as of A16, but can be profitable.