Crusader Kings II

Crusader Kings II

Rebalanced Governments and Religions
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Update: 10 Mar, 2017 @ 4:30pm

2.7 compatable

Update: 22 Feb, 2017 @ 10:24am

Made changes to personality taits being lost and gained.
Number of chaste women has been scaled back a bit, I went a little overboard before, there should still be a LOT of chaste women though.

Update: 20 Feb, 2017 @ 6:16pm

Faction Revolts have been scaled back a bit, especially if your vassals like you, with the exception being council authority factions, wanting more power doesn't mean they don't like their liege.
Independence revolts haven't been scaled back much though, and if your vassals are of a different religion then they will actually be even more inclined to revolt for independence.
Ambitious chars are less rebellious now

In this feudal simulator much more women will be Chaste.

Legalism lvl 2 unlockes Late Feudal Admenistration, expect more stable Feudal realms post 900AD

===Prosperity=== added

Nomadic realms are less stable now, they will have faction revolts every now and then

Jizya changed from -20% Levy Size and a -40% Reinforce Rate to:
-50% Levy Size and a -50% Reinforce Rate

Faction revolt changes

Late Feudal Administration available at lvl 2 Legalism instead of vanilla lvl3

Summer Fairs have been redone, they are also fabulous now

The church will more likely ask for a relic to be donated if the owner is cynical, and will rarely ask if owner is zealous

I'm embarassed to admit it, but adventurer changes was placed in the wrong folder in my last patch, we've been playing with vanilla adventurers all this time... its been fixed now.

Update: 3 Jan, 2017 @ 3:45pm

Crushed Revolt will only lower Revolt risk by 2%
Peasant Revolts will be larger

Update: 28 Dec, 2016 @ 10:39pm

More friends and rivals
Nomads will make less money
Count level republics and above will make more money
Religions are no longer basically immune to getting heresy at 100% moral authority
Head of religion will still act quick to supress heresy, but will not spaz out about it anymore.
Marriage AI has been changed a little, still not very good but far better than vanilla.

Update: 23 Dec, 2016 @ 11:04pm

Horde Adventurers will have large armies.
Adventurers will no longer target the dutchy of Latium, the papacy.
The Pope doesn't spaz out in handing over money, he is a little more reluctant to do it
Monks come to visit less often for those with the SOA events

Update: 15 Oct, 2016 @ 8:41am

Fixed one event done wrong

Update: 14 Oct, 2016 @ 8:39pm

Added:
Decadence part
More powerful adventurers
And heresies

I've reduced the amount of money Nomads make, I overdid it with my chnages before, and now they wont make stupid amounts of gold

Update: 22 Sep, 2016 @ 9:21pm

Added:
Tribal changes
Adventurer changes
Jizya levy changes
Nomad Agitation Changes
Feast changes
Revolt risk for different Religious group raised from 3% to 4%
Removed Vassal limit changes as they will become a game rule soon enough

Update: 29 Aug, 2016 @ 5:29pm

The Jizya Tax has been lowered to 10%
Characters more likely to take the Hajj
Revolt risk for a different Religious group is now 3%

AI Characters below 10 diplomacy/stewardship will now consider having a Feast, Blot, or Fair, but at a lower rate.