RimWorld

RimWorld

Increased Forest Density - Deadly Version V6 B18
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Update: 29 May, 2017 @ 3:06am

Fixed a small issue regarding moss.

Update: 29 May, 2017 @ 2:54am

UPDATED TO A17

Decreased animal density across the board by around .3-.4
Decreased Plant density across the board by .3ish

Update: 7 Apr, 2017 @ 5:32pm

Finally updated!

Changes:

- Across the board heavy reduction in mud and marsh (But mostly mud)

- Decreased plant densities on all 3 biomes by about 0.3 (Should mean a little more traverseable forest)

- Decreased animnal densities on all 3 biomes by about 0.1

Update: 7 Jan, 2017 @ 4:42pm

[Auto-generated text]: Update on 1/7/2017 7:42:22 PM.

Update: 6 Jan, 2017 @ 5:49pm

[Auto-generated text]: Update on 1/6/2017 8:49:30 PM.

Update: 11 Sep, 2016 @ 3:22pm

Completely re-wrote the terrain generation for temperate forest.
There SHOULD be:
-Much less lakes
-More long rivers
-Slightly less marsh
-Some marsh changed to mud.
-Slightly increased rich soil generation.

Update: 4 Sep, 2016 @ 8:59pm

[Auto-generated text]: Update on 9/4/2016 11:59:00 PM.

Update: 3 Sep, 2016 @ 11:44pm

[Auto-generated text]: Update on 9/4/2016 2:44:05 AM.

Update: 2 Sep, 2016 @ 7:38pm

-Hopefully got rid of the dev mode map-edge warning that has been pestering me about roses and daylilies.
-Roses and Daylilies removed from wild spawn list.
-Lowered Boomalope and Boomrat spawn weights on all 3 modded biomes.

Update: 29 Aug, 2016 @ 1:59pm

Version 2.0 as described in the mod description.