Stellaris
More Realistic Star Systems
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Actualización: 4 MAR 2018 a las 1:52 p. m.

- Misc fixes to the Gaia system anomaly that I added in the last patch

Actualización: 3 MAR 2018 a las 1:25 p. m.

- Added more gas giant textures
- Fixed the spacing of a few systems
- Modified a few Fallen Empire systems to be more in line with the rest of the mod
- Fixed a few graphical bugs in a one of the new starting systems
- Added an anomaly to Gaia Systems
- Ships now move slightly faster through systems to control for the increased size of planetary systems
- Moved Starbases slightly farther away from the star so that Dyson Sphers don't eclipse the starbase
- Modified a few files to make the mod (hopefully) more compatiable with other mods without needing a patch

Actualización: 24 FEB 2018 a las 4:36 p. m.

Actualización: 24 FEB 2018 a las 4:27 p. m.

-Fixed a game crash
-Fixed Dyson Spheres being too large
-Fixed Ringworld spacing (Fallen Empire ringworlds are still slightly broken visually though.)
-Fixed Asteroid Fields (I will continue to monitor them to make sure they are balanced in the presence of the rest of the game)
-Fixed a few other bugs
-Disabled the ability to build a ringworld or a dyson sphere around multi-star systems.

Actualización: 23 FEB 2018 a las 5:51 p. m.

Initial Upload

Actualización: 8 DIC 2017 a las 8:26 a. m.

Updated for 1.9

Actualización: 4 NOV 2017 a las 9:28 a. m.

11/4/17 - Update
- Added a new selectable starting system named Wolf 489. It is a white dwarf system.

Actualización: 2 NOV 2017 a las 1:49 p. m.

11/2/17 - Update
- Added 3 new textures for gas giants. One blue (like Neptune), one green (like Uranus) and one like Saturn
- Added new textures for Saturn and Neptune in all Sol systems
- Added two new starting system options when creating an empire: Cygnus X-1 (A blue star, black hole binary system) and Lich (a pulsar system with two gas giants, and two rocky planets).

Actualización: 24 OCT 2017 a las 9:29 p. m.

10/24/17 - Update
- The Primitive Civilization slider should now effect how many primitive civilizations show up
- Rebalanced the primitive civilization systems spawn chance to more closely mirror the base game's spawn chance

Actualización: 19 OCT 2017 a las 1:45 p. m.

10/19/17 - Update
- Possible fix #1 for the Cybrex system not spawning a ringworld correctly. This issue is still being looked into.