Stellaris
More Realistic Star Systems
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Mis à jour le : 4 mars 2018 à 13h52

- Misc fixes to the Gaia system anomaly that I added in the last patch

Mis à jour le : 3 mars 2018 à 13h25

- Added more gas giant textures
- Fixed the spacing of a few systems
- Modified a few Fallen Empire systems to be more in line with the rest of the mod
- Fixed a few graphical bugs in a one of the new starting systems
- Added an anomaly to Gaia Systems
- Ships now move slightly faster through systems to control for the increased size of planetary systems
- Moved Starbases slightly farther away from the star so that Dyson Sphers don't eclipse the starbase
- Modified a few files to make the mod (hopefully) more compatiable with other mods without needing a patch

Mis à jour le : 24 févr. 2018 à 16h36

Mis à jour le : 24 févr. 2018 à 16h27

-Fixed a game crash
-Fixed Dyson Spheres being too large
-Fixed Ringworld spacing (Fallen Empire ringworlds are still slightly broken visually though.)
-Fixed Asteroid Fields (I will continue to monitor them to make sure they are balanced in the presence of the rest of the game)
-Fixed a few other bugs
-Disabled the ability to build a ringworld or a dyson sphere around multi-star systems.

Mis à jour le : 23 févr. 2018 à 17h51

Initial Upload

Mis à jour le : 8 déc. 2017 à 8h26

Updated for 1.9

Mis à jour le : 4 nov. 2017 à 9h28

11/4/17 - Update
- Added a new selectable starting system named Wolf 489. It is a white dwarf system.

Mis à jour le : 2 nov. 2017 à 13h49

11/2/17 - Update
- Added 3 new textures for gas giants. One blue (like Neptune), one green (like Uranus) and one like Saturn
- Added new textures for Saturn and Neptune in all Sol systems
- Added two new starting system options when creating an empire: Cygnus X-1 (A blue star, black hole binary system) and Lich (a pulsar system with two gas giants, and two rocky planets).

Mis à jour le : 24 oct. 2017 à 21h29

10/24/17 - Update
- The Primitive Civilization slider should now effect how many primitive civilizations show up
- Rebalanced the primitive civilization systems spawn chance to more closely mirror the base game's spawn chance

Mis à jour le : 19 oct. 2017 à 13h45

10/19/17 - Update
- Possible fix #1 for the Cybrex system not spawning a ringworld correctly. This issue is still being looked into.