ARK: Survival Evolved

ARK: Survival Evolved

Capitalism Currency [OPEN SOURCE] (Discontinued)
目前顯示第 111-120 項,共 162 項
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更新:2017 年 6 月 23 日 @ 上午 11:15

  • reworked delivery cycle timer for NPCTrader child classes - catched some cases where value could overflow into minus values
  • corrected an error with refill rates
  • corrected an issue with the diminishing return calculation

更新:2017 年 6 月 22 日 @ 下午 3:59

  • corrected stacking mod issue where items were not recognized correctly by NPC sell tables

更新:2017 年 6 月 22 日 @ 下午 2:54

  • corrected delivery cycle timer
  • corrected create UniqueID function

更新:2017 年 6 月 22 日 @ 下午 12:35

  • Referenced GoldDonkey correctly in order to cook it into the mod
  • changed buff to only be relevant to owner
  • added logic to limit extra pgd singleton to only one
  • reworked create unique id function
  • developed and added new logic for NPCTrader demand and supply
  • added new UI for CustomBlueprint creationg
  • added new UI for user exceeds supply or demand limit feedback
  • Deactivated all debugging code

更新:2017 年 6 月 18 日 @ 上午 9:08

  • implemented victory plugin logic for item resolve
  • added gold pooping donkey

更新:2017 年 6 月 7 日 @ 上午 10:50

  • added base Buff_Capitalism for future data operations, also added singleton actor in order to apply it to each user

更新:2017 年 6 月 5 日 @ 上午 5:01

  • hotfix for CustomTables not beeing able to put into edit mode

更新:2017 年 6 月 4 日 @ 下午 5:34

  • added new admin recognition logic
  • added base logic for set to neutral functionality of inheriting mods
  • removed old force unlock logic

更新:2017 年 5 月 30 日 @ 上午 10:51

  • corrected set HeadOf reference logic
  • fixed an issue with the item resolve logic

更新:2017 年 5 月 29 日 @ 下午 12:42

  • statistics processor now only sends information of maximum one trade actor at time to the web api