Tabletop Simulator

Tabletop Simulator

Shattered Ascension (Nova Version)
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Update: 10 Feb, 2022 @ 11:22am

- Updated map [5] The Great Game by EvilMinion Green to v4

Update: 13 Jan, 2022 @ 9:09am

- Updated map 6 Eldorado to v2 (the map in the mod was actually already v2, but all the images were of v1)

Update: 29 Nov, 2021 @ 1:56pm

- Updated map token of [4] Sabre au Clair to use map image at the right place on server (no real change)

Update: 27 Nov, 2021 @ 11:05am

- Changed the collider of the Space Dock so that it lands cleanly when flipped (instead of wobling)

Update: 25 Nov, 2021 @ 2:48pm

- Added a token to represent the state of the protection offered by the Diplomacy Strategy Card

Update: 28 Oct, 2021 @ 8:38am

- Changes to the Order of the Last:
- they no longer start with Impulsion Shields
- Their Home System is now 2/1+0/3 instead of 2/0+0/4

Update: 26 Oct, 2021 @ 4:16pm

Update: 12 Oct, 2021 @ 8:35am

- Fixed: when spawning the Home System of the Order of the Last into the map, the FLagship and Flagship token sometimes collided on spawn

Update: 12 Oct, 2021 @ 8:01am

- Changes to the Order of the Last race. See discord for the details.

Update: 11 Oct, 2021 @ 11:30am

- The automatic vote calculator now handles the abilities of the Xxcha and WInnu Flagship. However, for the Xxcha Flagship, the calculator does not take into account: colony-planets from the Uncharted Habitat domain counters, and the game effects that make multiple wormhole types adjacent to each others (there's 1 AC and 1 PC that do that).
- The Xxcha flagship displays how many votes it steals
- Fixed an issue where flippable wormholes were sometimes spawned under the tile instead of above
- The asset reserve bags in the box at the bottom left of the table start empty, with a button to spawn the reserve assets
- The script now builds a model of the map with the systems, the units and some of the tokens. This model is updated as players add/remove elements on the table. This lets the script know about the map, where units are, what systems are adjacent...
For now this model is only used by the vote calculator to apply the effects of the Winnu Flagship and Xxcha Flagship (respectively make exhausted planets give votes, and steal votes from planets in adjacent systems) but it opens a lot of possibilities