Counter-Strike 2

Counter-Strike 2

de_district V2 (WIP)
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Update: 4 Aug, 2016 @ 6:33am

Layout-
-Changed layout of CT spawn so that B route takes you directly to the bombsite instead of mid.
-Added porch area to T spawn to make it take longer for T's to push bombsite A.
-Entrance to bombsite A is now wider with a bangable wooden door, similar to Dust 2's old double doors.
-Distance between T and CT spawn increased to stop CT's from rushing through mid into T spawn.
-Mid doors no longer has a site line on CT spawn, this is due to the B route from CT spawn being moved.
-Wall added to B corridor to prevent sight line from T spawn all the way to B entrance.
Minor Tweaks-
-Better lighting added for entrance area to Bombsite A.
-Fixed several clip brushes on props around Bombsite A.
-Mid door is now wooden and thinner, allowing better wall banging with lighter weapons.
-Sliding door in T spawn now opens slightly faster. (56 units per sec. Was 50)
-Clip bushes on the truck in T spawn no longer allows for the player to get randomly stuck in the prop.
Optimisations-
-Less of the map is unnecessarily rendered in, improving framerate and loading times.
-Lighting glitch on the truck in T spawn that caused major framerate drops now fixed.

Update: 3 Aug, 2016 @ 3:48pm