Starbound

Starbound

Macrochip
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Update: 7 Aug, 2016 @ 3:19am

Added a small Indicicator LED component.

[H] key toggles the Macrochip Wizard on and off.

Code revisions in anticipation of having wire line trees instead of just wire lines between component nodes.

Update: 5 Aug, 2016 @ 10:58am

A new Macrochip Wizard (a minor Glitch AI, obviously!) who I intend to have provide some helpful hints, although very few such hints at present. I'll expand his repertoire and provide an option to turn him on/off in future updates.

Removed some possible definite starbound.log test script spamming.

Update: 4 Aug, 2016 @ 1:45pm

Update: 4 Aug, 2016 @ 12:40pm

Broke the delay component previously somewhere along the line. Should work again now though you may need to rebuild any macrochip circuits containing them if they crash you out.

Update: 4 Aug, 2016 @ 12:02pm

Update: 4 Aug, 2016 @ 10:27am

Additions

Added a Button component to the Macrochip for manual testing of circuits. Pressing it (if not disabled by its incoming node being inactive if it is connected) gives a positive signal for one second.

Pressing the T key whilst in Inspect mode toggles tooltips, letting you more clearly see whats going on when testing with the Switch or the new Button above.

Added Foundry NAND, NOR and XNOR Gate recipes that area available after picking up a Foundry AND, OR and XOR Gate respectively. From the Wiring Station, you can then repurpose those gates accordingly.

Fixes / Changes

Some minor graphic revisions.

Remote node range back up to 200.

Randomizer component (not quite) fixed*. Was causing crashes. (Thanks to DragonnFire29 on SB's modding community irc for bug report.)

* or at least it appears not causing crashes. Have resolved its problem fully for next update.

Update: 4 Aug, 2016 @ 10:26am

(ignore, just needed to remove some log file testing commentary spam)

Update: 1 Aug, 2016 @ 2:02am

Some fixes to allow changing of timer/delay/node components that I accidently broke in a previous update.

Looks like I accidently reverted the remote node range back to 40 tiles. I'll return to 200 tiles next update.

Update: 31 Jul, 2016 @ 3:44am

Added ability to camoflague Remote Input/Output Node objects.

Examine mode now shows tooltips on components hovered over again.

Update: 30 Jul, 2016 @ 10:50am

Re-pak'd files before steamcmd uploading. If anyone knows why I'm having issues with Steam losing the option for 'Launch Workshop' from Starbound game list please let me know!